| I would like to start of by saying that i play ssbm all the time and have gotten pretty good at it, but ssb i don't play too often. For this game log i played a friend, who is decent at ssb, 1on1. I really shouldn't use the word decent for my friend, if he were to play any average Joe, he would win every time, but against me, he didn't win a single game. This is actually one of the main reasons i love ssb so much, its because of the immense depth of the game.|
There are a number of features that nintendo implemented in the which allowed the fighting to have so much depth. One of the most important of these game design features, is the ability to reduce lag when hitting the ground after an aerial. While landing on the ground after performing and aerial attack, one can press the z button which enables you to perform your next action quicker. It sounds easy, but its takes training to achieve any kind of consistency to perform this advantageous move. I'd also like to point out that pressing a button at a certain time, and getting rewarded for it, is extremely fun for game play. I remember losing countless quarters to an arcade game back in the day where all you do is push a button to make a spinning light stop on the spot that would give you the most tickets. Moving on, the ability to perform short hops, as opposed to the normal size jumps, adds another lair of depth into the game. Being able to short hop increases the pace of ssb games and allows players even greater control over their character. Well these are just 2 awesome, innovative ideas that the genius over there at nintendo came up with to make ssb a great game.
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