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jp's Kentucky Route Zero (PS5)
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[November 27, 2024 06:43:01 PM]
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Chapter 5 was surprisingly underwhelming. Almost boring if I'm being honest.
You play as a cat, which was fine. You have to run around town finding conversations - some are UI-evident others just require that you sit there an listen. There's a lot of sitting and listening, much more than choosing. So, I started to get bored and...well, the ending was sort of a fizzle for me because of this. I couldn't tell you what happened in the end (I think there are different endings based on choices you make) but...no bang, no whimper, no nothing is how I'd describe my experience with it.
It seems unfair for me to say it like that. Perhaps I just was really tired that day? Not willing to really pay attention? Could be.
Overall though, I did enjoy the game and think it was an interesting experience. Most salient for me is how cinematic it is - there's lots of interesting camera work, and framing, and more. And even the interactive parts are changing around and in this sense there's a nice amount of variety. But I think I mentioned all this already. Didn't change with Act V. So, all's well in that sense.
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[November 17, 2024 11:33:47 PM]
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I've just finished Act IV.
And, I think I understand why so many people adore this game. There's a few things I think are really interesting design-wise, but for the most part it's not really about the game's game-ness...
a. The interface when you're moving around/driving on the map is really slick. It feels quite natural and it works well when you change roads and so on.
b. The game changes perspectives A LOT. In most games you make dialogue choices for your characters. Here it feels like you make choices for all the characters - sometimes alternating even within the same conversation. It's a bit unsettling but really interesting in a special way. I do feel like I have to pay closer attention to see who's saying what and what I want the responses to be.
c. The game really does a good job in being cinematic in the sense of having interesting camera movements and positions and framing and so on. So, it's like the photographic direction is really good. The camera pulls back after a minute in some areas, as you move around the camera follows you but may also zoom in or out and show more/less stuff. It's quite clever. My guess is that it was hand/custom coded for each scene/moment?
I have no idea where the story is going, the plot is all weird and all over the place, but I am curious to see/know where it all ends.
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jp's Kentucky Route Zero (PS5)
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Current Status: Finished playing
GameLog started on: Saturday 16 November, 2024
GameLog closed on: Wednesday 27 November, 2024 |
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This is the only GameLog for Kentucky Route Zero. |
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