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    ViewtifulBoe's Soul Calibur III (PS2)

    [January 19, 2007 07:13:59 AM]
    After playing more Soul Calibur 3, I remembered some key aspects of the game and spent more time focusing on the design of the levels and the characters as opposed to the gameplay itself. The levels each vary in size and the scenarios for every level are unique. Also, when one player knocks their opponant out of the level, it is called a "ring out." When a player "rings out" their opponant, they automatically win that round, in other words, it has the same effect as a K.O. (knock-out). Some of the levels have walls and fences surrounding parts or all of the borders (some of the barriers can be broken by knocking your opponant into it with enough force) so some levels are easier to "ring out" your opponant and other levels are harder. I thought that the "ring outs" were a fun and interested addition to the game that enhanced the gameplay and gave the gamer another obstacle to overcome. I also noticed that each character has a unique storyline and (generally speaking) come from vastly different lands and lifestyles. In the case of the characters Sigfreid and Nightmare, the characters are the same person from different times in their life. Each of the characters specialize in different types of attack. Some are powerful and slow, some are tricky and agile, others are fast and use quick slashes and kicks. It all depends on the player's gaming style. The ultimate gamers memorize their favorite character's move list and learn to apply all aspects of their characters in battle. I also want to discuss Mission Mode. Mission Mode is another single player mode where players can earn money to buy things, however, mission mode is quite different from arcade mode. In mission mode the player must complete a task such as "destroy all 3 opponants in a row without dying." This is another alternative to the single player arcade mode if the player gets bored with single player, but it can still feel a little tedious at times. Once again, I agree with my previous status that the multiplayer mode was my favorite part of the game. With many different characters to choose from and many different levels, Soul Calibur 3 is a great "party game." Each one of my friends has a character of their own that they created in the character creation mode, and we also play with the standard characters created by the programmers. My created character is a gladiator class character named Sabaku. I also play with Rafael, Mitsurugi, Lizard Man, Talim, and I am a master with Voldo. This game remains one of the most addictive that I have played in a long time, and the series continues to improve. Awesome multiplayer, fun and interesting first player (gets tedious after a few weeks, but thats because it needs to vary more), and an awesome character creation makes Soul Calibur 3, a classic.
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    [January 19, 2007 06:52:18 AM]
    For my classic game I played Soul Calibur 3. It a fighting game where the players use weapons as extensions of their own bodies as opposed to just kicks and punches. Each character has their own unique weapon and their own independent combat style and movesets. The weapons vary from massive swords and scythes to knives and hand-axes. The one player mode is about 10 different levels that almost always ends with a final battle with the boss of the game: Abyss. The only exception to this rule is when a player plays well enough that the final boss becomes an incredibly powerful opponant called Night Terror. At the end of the one player campaign the player gets money to buy costume pieces for the character creation, buy weapons, purchase video clips, and buy concept art. The single player "arcade mode" is good, but beating the same thing again and again eventually feels more tedious than fun. In my opinion, the main focuses of the game is the versus mode and the character creation mode. The character creation mode is extensive and the graphics are awesome. The player can choose their characters skin tone, hair color, eyes, voice, outfit, weapons, and combat style. The characters have huge lists of moves that can be combined to make vicious combos. There are also many level choices from pillars of fire, to japanese temples that give the gamer a very interactive feeling while playing the game. Overall, the game was very good, but in my opinion the single player "arcade mode" should be altered so that it varies a little more and does not have a tedious feeling after being beaten too many times.
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    Status

    ViewtifulBoe's Soul Calibur III (PS2)

    Current Status: Playing

    GameLog started on: Friday 19 January, 2007

    Opinion
    ViewtifulBoe's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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