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dkirschner's Monster Hunter: World (PC)
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[May 21, 2025 11:13:31 AM]
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Next up is a retirement (ooh, ahh!). I bounced right off of Monster Hunter: World. Never played a Monster Hunter game before and am surprised that I don't like it. But after playing a while, at least I understand why. My expectations were a bit different than the reality. I know that the name of the game is what you do, but I assumed there would be more narrative or more traditional, tight, RPG or action RPG elements. But I would characterize the game as a massive grind. I know that this is how it is described (kill monsters to get materials to improve equipment to kill bigger monsters to get more materials to improve equipment, etc.), but I just thought there would be something else to it. And I'm sure that the hunts get more exciting, but I also know that the game is long, and I don't feel like grinding my way there to begin enjoying it after 50 hours or whatever.
Some things that made me bounce off include:
1. A gazillion items to pick up. What is all this stuff? If you walk around in the field, you are prompted every 2 feet to harvest an herb or mine some ore or something.
2. Inventory management. Inventory was full very quickly, which prompted me to sit there trying to learn what all the stuff does. Short answer: crafting.
3. I usually don't enjoy crafting a lot of stuff in games, so this was not good for me.
4. Annoying cat puns.
5. The map is so busy, and the first area was super confusing to navigate.
6. Boring story and characters.
7. "Tracking" monsters was a matter of clicking on enough footprints to "level up" your knowledge of it or something. Then, you follow some glowing flies around until you see it. This did not make me feel clever, like I was hunting. I was following a green path of fireflies the whole time and pressing B when prompted to "study tracks."
8. The UI is really cluttered and could be improved in so many ways.
9. You have to play online (though you can set your game to 1 player). I didn't know there was such an online multiplayer focus.
In the end, Monster Hunter: World feels like a single-player(ish) MMORPG. My days of World of Warcraft are far, far behind me, and this brought back all the memories of years of grinding in that game. I can't do it! And now I know that Monster Hunter isn't for me!
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dkirschner's Monster Hunter: World (PC)
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Current Status: Stopped playing - Got Bored
GameLog started on: Monday 19 May, 2025
GameLog closed on: Wednesday 21 May, 2025 |
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