|
jp's Lux-Pain (DS)
|
[May 21, 2025 12:10:24 PM]
|
Started playing this the other day and I didn't have the box or manual with me so I wasn't quite sure what to expect. So far it seems like a pretty straightforward paranormal visual novel - there's more reading than playing/interacting though I found it interesting how the game wears the "trappings" of systemic stuff and gameplay.
So, you get experience points for doing the (so far only "gameplay" sections) and you level up - and it says that stuff improves, but I can't tell if it really has and it doesn't seem to matter much either. I haven't tested to see if the game has a real fail state (game over) or not.
It's kind of hard to explain what's going on because I think there are issues with the translation - there's lots of typos and stuff like that in the text, but the concepts/ideas in the story are also obfuscated to me somewhat. But, maybe it's just the way it is? The idea is that there's some sort of "entity" (demon? person possessed by a demon?) that can then infect others - and they end up killing themselves (while doing bad things along the way), and this infection is a problem in that it spreads sort of easily. You play as a character who's part of an organization that's trying to stop this, and the main task is to find the "main" (patient zero) baddie. You have a power - which sort of exists because of an artifact which lets you see people's bad thoughts - but they're also like these "lava lamp-like bubbles" that you have to locate in them (it's like they're the infection) and then you tag them and then you learn about the character... This is the most frequent way to get XP - if you tag the bubbles quickly you get bonus XP in addition for the tagging itself.
The game takes place in a village and you're a transfer student at a school and so you spend time visiting locations and talking to people trying to track down the "baddies" - it's mostly on rails, so you can visit 3 locations in any order, but you end up seeing them all regardless.
I would say I'm not particularly enthused - I'm maybe 3 hours in (bit less) and I've had one "boss fight" (you tap on a thing when it gets white to do damage) - but I'm guessing the rest of the game is sort of the same? I'm not sure what I'll do yet BUT...
Again, the trappings of system (and RPG systems/mechanics) is interesting to me - it makes the game seem deeper than it is really.
There's also a lot of busywork moments. Stuff that you need to tap on just to tap on really. In the beginning I though there was some gameplay/choice, but I was just wrong about that. For example, right after getting the "bubbles", you then drag them to the character and press "x". And then you get a scene you can skip (with text that floats in, and it's creepy and you read it to know about the character). I've been skipping them all because...it's a bit slow. But the prior step now just feels like busywork.
add a comment
|
|
|
 |
jp's Lux-Pain (DS)
|
Current Status: Playing
GameLog started on: Saturday 17 May, 2025
|
 |
other GameLogs for this Game |
This is the only GameLog for Lux-Pain. |
|