Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    GameLog Entries

    jp's Lunar Genesis (DS)

    [June 10, 2025 12:24:35 PM]
    Ok, so I finished the first mission - that then opened the game to other deliveries! The ones that opened up later were much more of the fetch quest variety - take 2 feathers to Jim in town X and not "move the story forward" kind of missions. So, I happened to be able to easily do one (because I already had the materials)...and then, well, I've decided to put the game back on the shelf.

    It's just really slow! And the combat is not interesting at all and also really slow. You can't select whom to attack, and at best you may want to cast a healing spell now and then. But, even with my caster at level 10 I can only cast a few spells (and maybe the bigger ones twice) so...there's not much do engage with here. Sure, the game might open up more later in that sense (more party members?) but I'm almost three hours in and it was really feeling like a drag.

    I did find (by accident) some "secrets" while in the dungeon (where I had to fight some sasquatch who had stolen the original/first package I had to deliver). In their dungeon rooms there were tombs - and you could slide back some of the tombstones. In one of them I found a "bone sword" - which I thought was a weapon, but no. It's an item to sell (or perhaps use as part of a delivery quest?).

    The game's entire set of items and their role/function is really unusual - items weren't in the "categories" I thought they'd be, so I'd end up looking through all of them to swap for a better weapon and that sort of thing.
    add a comment Add comment
    [June 8, 2025 01:25:20 PM]
    This looked to be a "generic" (as in, typical) JRPG game - wander around a map, fight monsters in a turn-based system, meet characters, learn about the story, etc.

    But, it's surprisingly obtuse..in ways I was not expecting...

    1. There's the usual "make sure you talk to the correct person in the village" in order to unlock the next step in the story. (I wasted a lot of time doing what I thought I was supposed to - wandering the thieves forest, when I had to talk to a townperson who "unlocked" a rockfall to another area entirely...

    2. There's two modes for combat - in one you get experience (and level up), in the other you get loot (no experience). It took me a while to understand what was going on - and a quick peek at the manual as well - you basically toggle between "virtue " and not - in the former you get experience, in the latter you just get items. I think it's an interesting idea - in theory - you decide whether you want to level up or accrue loot to sell to get better gear. I've mostly been going with the levelling up, but to be fair it's not clear to me if there's an optimal to pursue here (I'm also over-levelled because of the time I spent wandering in the forest).

    3. The UI shows a list of boxes and I noticed they sometimes had red check marks - I thought it was connected to combat in virtue mode. Separately I found some blue chests I could not open, and wasn't sure if there was a glitch or what. Thanks to some internet sleuthing, it turns out you have to kill all the monsters in an area (each then adding a red check), on doing that you get a blue effect on the characters that then lets you open the blue chests. I might have figured that out eventually - the red check marks being the clue here. But, there's more...

    4. You can dash - but I've only just realized that it costs hit points! I noticed after dashing around that eventually the characters just wouldn't dash anymore. I was confused...and then I was also weirded out by times I healed and then healed again (with effect) without there being combat. So I noticed that dashing cost health! I'm not sure how the cost is calculated - is it linear (to time spent dashing?) or not? The risk/reward consideration here is that walking is slow and the game gets a bit boring (again, I've spent too much time wandering in the woods, so perhaps it's my own fault?), so dashing is REALLY tempting...

    5. The first time I went through the woods and got to the town at the other side I was almost out of HP, not MP left and could not find how/where to heal! Yeah, there's a statue in town you activate and it heals you - this might be a "Lunar series" staple that people would/should recognize if familiar with the series? (I was not) and I swear the first time I tried it didn't work - but that might have been a collision thing? So I wasted time wandering around the village trying to find "the inn" to rest or whatever.

    Overall, I'm not sure I'll keep playing - but I do want to finish the first mission (the game has framed itself as a "package delivery game" - but the first delivery has gone astray and it's taking a lot longer from what I thought it would... We'll see....
    add a comment Add comment
     
    Status

    jp's Lunar Genesis (DS)

    Current Status: Stopped playing - Got Bored

    GameLog started on: Friday 6 June, 2025

    GameLog closed on: Tuesday 10 June, 2025

    Opinion
    jp's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See jp's page

    See info on Lunar Genesis

    More GameLogs
    other GameLogs for this Game

    This is the only GameLog for Lunar Genesis.

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014