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    dkirschner's Mullet Madjack (PC)

    [June 25, 2025 02:10:58 PM]
    This one is reminiscent of Post Void, but with a subversive '90s anime aesthetic rather than a psychedelic horror one. You are an angry man (a "strong silent type") with a mullet who contracts with a company through an app to kill robots and rescue an influencer. The big boss robot makes you climb a building to get to her for the final showdown.

    On the way, you go through 70 or 80 stories of the building, in sets of 10. After every 10 floors, you fight a boss, or hit a story sequence, and get a checkpoint. If you die before doing that, you go back to the beginning of that set of 10 floors and lose any upgrades you acquired (except the ones that persist across runs). I spent quite a while on floors 60-69, but didn't have to redo any of the others more than two or three times. I'm not sure why 60-69 was so much harder! It is the only boss I died on, and there was a part of the level layout I kept getting (floors are randomized or procedurally generated or something) that stumped me for a while. There was a laser grid with an enemy that kills you if you touch it. To pass the laser grid, you have to jump through it, but that makes it easy to land on the enemy and die. I eventually figured out how to jump through that grid configuration, then quickly back up and kick the enemy. Or, if you have enough time left, you can run through the lasers.

    After every floor, you get a choice between three or four upgrades--new/upgraded weapons, speed bonuses, critical hit bonuses, invincibility to hazards, etc. Those upgrades stay with you for the duration of the 10-floor set, then they reset for the next 10 floors, with the exception of your weapon, which you get to keep, even if it's upgraded. The only weapon I upgraded to level 3 was the pistol, so I beat the game with the pistol! And if you die, all your upgrades go away and you reset that 10-floor set. So, you get like 9 upgrades before you get to each boss, and the upgrades are pretty important both to get through the floors before the boss and to fight the boss itself.

    Upgrades are also important because you only have 10 seconds to live, and you need to extend that as much as possible. You carry a phone that constantly counts down in the app. Kill an enemy, get time back. Kill enemies in creative ways (kick them into lava or lasers, launch them off a ledge, etc.), kill enemies quickly back-to-back, and get more time back. Get hit though and lose time. The game emphasizes that it's not about speed, but flow. In that, it's Hotline Miami-ish, where you are quickly reacting to where enemies are and what type they are so you can dispose of them efficiently without getting hit much. There are enough enemies that you don't need to fly as fast as you can, but I generally did. You have guns and you have a boot, so you alternate between blasting enemies and kicking them into things. It's fast-paced and fun.

    The story is fun too, like a silly dystopian sci-fi anime thing that has a lot to say about consumerism and how people are like robots. It's a short game, with an endless mode and more difficulty settings for replayability. Not essential to play, but worth a couple hours for some high-energy FPS action and creative style!
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    Status

    dkirschner's Mullet Madjack (PC)

    Current Status: Finished playing

    GameLog started on: Tuesday 24 June, 2025

    GameLog closed on: Wednesday 25 June, 2025

    Opinion
    dkirschner's opinion and rating for this game

    No comment, yet. ---------- Fast-paced FPS with style!

    Rating (out of 5):starstarstarstarstar

    Related Links

    See dkirschner's page

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