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jp's Real Crimes: The Unicorn Killer (DS)
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[August 11, 2025 03:36:22 PM]
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I only figured out at the END of this game that the whole thing is based on a real-world crime! Wow, that changes things.
Not that the game needs to change - it's a pretty standard "hidden object game" (I seem to have a soft spot for these, or perhaps it's because I'm picking up a few of them due to their being cheap on the used market?).
I don't think this was ever released in the US, which is also interesting given the subject matter. I wonder why that was? I also noticed - and this is because I played this game and "Tropical Lost Island" (GameLog coming soon) back to back, that the same company (MSL) is behind both games though it's possible not the same dev teams? (I'm too lazy to boot both games up now to check). They're both hidden object games - but this one (Real Crimes) felt like a better game in some ways...but I recognize that the other was doing some interesting things as well.
The game was remarkably short - I wonder if it was a budget PC title later ported to DS? Not a lot of levels - and no way to re-play anything other than starting over! Each level is the same - with things to find with some "special" things - there's Go boards you can find to solve a puzzle to get a clue for the main game, and sometimes the clue is indirect (rather than the name of the object) or has a two-part component (find object and then find another object to use it on such that both meet the clue - e.g. cigar and lighter with clue being "time for a smoke" - I just made that up it wasn't in the game). You get clue points you can spend for a direct "answer" (camera moves and directly shows you an object you're missing from the list) and you can earn clue points by finishing levels, and a few other ways. Clue points are capped at 9, so when I had that many I'd just use the clues to clear the level.
As with many of these games - sometimes the object is hidden in an "unfair" way or it's not evident what the object is from the name (and the quality of the image on the screen). So, clue points really solve for this in a way I appreciated.
Occasionally there are some other puzzles from which you can earn an extra clue point if you succeed. They're sort of palate-cleansers - with the hardest one being a pile of fingerprints you need to match to 4 fingerprints on the top screen. This one felt really hard - because of the screen resolution. It felt hard but I somehow solved them, which surprised me...
After a while, especially as I got past the mid-point, I was getting used to the game's art direction and how they hid objects and such. It felt mostly fair - which I thought was interesting. So, they were consistent in how things were hidden, rotated, resized, etc. such that I could learn and improve!
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jp's Real Crimes: The Unicorn Killer (DS)
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Current Status: Playing
GameLog started on: Sunday 10 August, 2025
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This is the only GameLog for Real Crimes: The Unicorn Killer. |
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