|
jp's The Room (PC)
|
[September 7, 2025 03:07:29 PM]
|
I played the first chapter of this way back when. (it looks like I never wrote a gamelog about it either, oh well)...and this semester I thought it would be a nice game to play in the context of "tactile" thinky games since it has a real sense of physicality to the puzzles and the manipulations - sliding switches, pressing buttons, spinning wheels, etc.
I thought it was interesting how, while playing the first chapter, I vaguely remember some of the things I had to do - it was familiar in a way I did not anticipate (it's been, what 15 years at least?). It's not like I knew the solutions - it's just that I remembered, "oh, there's a secret switch I need to find" and "oh, this thing rotates".
I love how self-contained the game is, you're mostly rotating a giant puzzle table and looking out for changes, etc. - and it's also reasonably linear in the sense that you don't have multiple puzzles going on with bits and pieces that might be required for one but not the other. One of the chapters is a giant puzzle table - and the game does tell you to focus on the sides if you start poking around on the top. So, I appreciated that!
I don't remember the ipad version having a hint/clue system - this one does and it's rather surprising how quickly it "dings" to let you know you can get a clue if you need. From what I can tell there are three levels of clues - with I'm guessing the third one telling you what to do (though you probably still have to do it yourself, which can be a bit tricky in the viewing-puzzles, the ones where you need to rotate stuff and adjust your view to form/create a picture).
I'll admit I was a bit worried going in to the last chapter (the Epilogue) since it seemed like there would be music-themed puzzles. Uh, oh! There's an interesting tension in these kinds of games which has to do with the amount and kind of external knowledge you required (or expect) the player to have. I'm thinking of stuff like escape rooms where you're supposed to go "oh, this is in morse code!" and then use that knowledge to decipher something. I was worried that reading music might be something required. Thankfully that was not the case - at most there was some pattern matching which was pretty easy and the musical thing happened to be more of a theming thing than a gameplay thing. Phew! (I'm sure there's an extra layer of meaning to the music in terms of the game's story - but this wasn't something I was paying any particular attention to to be honest.
Overall I was done in less than 2 1/2 hours, which was perfect. Bonus is this might be the only game on Steam for which I have ALL the achievements? (simply by virtue of finishing the game...)
add a comment
|
|
|
 |
jp's The Room (PC)
|
Current Status: Playing
GameLog started on: Saturday 6 September, 2025
|
 |
other GameLogs for this Game |
This is the only GameLog for The Room. |
|