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    dkirschner's Road Redemption (PC)

    [March 25, 2026 10:00:19 AM]
    This was actually great! I was skeptical because I'd never heard of this random Epic freebie and because of low-ish reviews. It's like a spiritual successor to Road Rash, which I loved as a kid. It was nostalgic playing this, remembering being 10 years old, kicking other bikers and whipping them with a chain, that straightforward racing violence.

    Road Redemption channels the same energy. You play as a member of the Jackals biker gang, and the game is basically you progressing, in rogue-lite fashion (which was a surprise), through three other biker gangs' territories, racing them to kill an assassin with a huge bounty on their head. You get there first, your gang gets the cash.

    You choose a motorcycle and a rider. The default motorcycle is actually the best through the entire campaign, perhaps until you unlock some others late in the skill tree, but at that point I had beaten it already. Riders have different bonuses, penalties, and weapons. Once I unlocked the one that gives bonus money and experience and gives you a heavy melee weapon to start, at the cost of 50% health, I kept him the entire time. Once you learn how to play well, you won't miss the health.

    You have four weapon types: sword, other melee, gun, and explosive. Sword is a sword. There is only one, but it can be upgraded for more damage (as all weapons can). The point of the sword is to attack enemies who don't have a helmet. You decapitate them, which is endlessly entertaining. If you get a sword kill, you get double cash (and maybe double nitro). "Other melee" is a heavy weapon and a long-range weapon, which you can cycle between. Once I started using the rider who starts with a heavy weapon, I never used the long-range one again because, around then, I had learned how to avoid damage, so I didn't need the protective range; I could get up close with the wrench or the bat with spikes on it. Guns include a pistol, a shotgun, a grappling hook (slows enemies down?), and a machine gun (the best). Some levels feature a lot of ammo pickups. On those levels, you can go crazy with guns, which is fun. Then, explosives include mines that you drop in the road, C4 that you attach to enemies (endlessly entertaining watching them blow up), and like a grenade launcher or something that I never really used because you get access to it in the final area.

    The key to using all the weapons well is memorizing where they are on the D pad and learning to see which one you have equipped at any given time without ever looking at the weapon selector icons. There is a lot going on in Road Redemption, and if you are busy looking at the bottom lefthand corner of your screen choosing weapons, you will (a) get annihilated by other bikers, (b) get annihilated by oncoming traffic, or (c) otherwise run off the road.

    Enemies are no joke, especially later on. The first gang is easy. They are slow to attack and don't have special gear. Lop their heads off with the sword, or bash them with other melee weapons. By the end of the first area, I believe you also have a gun and some C4. In the second area, enemies are more aggressive and have more weapons. A slip-up here can end your run. By the third area, they are vicious, some have extra armor, and there are various types who come out in force to annoy you, such as the mine dropping guy and the "shield" guy who blocks all melee attacks. You have to shoot him, blow him up, or kick him (kick with B, endlessly entertaining) into oncoming traffic/into a light post/off a cliff/etc. Once you get good at dispatching enemies and avoiding damage, you will be golden. When you kill an enemy, you get cash, nitro, and health, so killing more enemies if you can is always a good thing.

    Each gang's area has maybe like 6 or 7 levels. Levels are randomly generated and can vary among objective type. In some, you have to place third or better. In some, you have to kill x targets. Some are a time trial. In some, you just have to survive till the finish. At the end of each gang's area is a "boss fight" where you have to kill one especially tough enemy, and then after that is a "rooftop escape" where you flee that gang's territory and go to the next gang's territory. The bosses are easy enough, usually just heavily armored. I fought the last boss two times. The first time I got to them was after like 3 or so hours of gameplay. I got my ass handed to me, then didn't see them again until nearly 5.5 hours, at which point I handed their ass to them.

    What happened between 3 and 5.5 hours that changed the last boss difficulty? I learned how to play better sure (Don't ride right next to enemies! Use "A" to block! Swerve to enemies and attack, swerve away, swerve back and attack, swerve away! Slow down or speed up [and save nitro to do this] if you get stuck in a pack! Or just put some C4 on someone and watch the pack explode!). But I also dumped tons of experience points into the persistent skill tree, so I had more health, more ammo, more damage resistance, more money (you can purchase items after every race), started with better weapons, etc., etc.

    After you beat the game, there is a campaign + mode and a campaign ++ mode, which I can only assume is horrifically difficult. This was definitely fun, a straightforward callback to Road Rash, and it scratched that Burnout itch too. I love vehicular destruction. And I got my completion in for March! Back to Divinity: Original Sin II, which I might be able to finish in April.
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    Status

    dkirschner's Road Redemption (PC)

    Current Status: Finished playing

    GameLog started on: Monday 23 March, 2026

    GameLog closed on: Tuesday 24 March, 2026

    Opinion
    dkirschner's opinion and rating for this game

    Intense spiritual successor to Road Rash. --------- Man, what a ride!

    Rating (out of 5):starstarstarstarstar

    Related Links

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