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dkirschner's The Exit 8 (PS5)
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| [August 17, 2026 09:57:28 AM]
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A new genre for me! The “backrooms” / “anomaly” genre. Do I like it after this first foray? Sort of. I’m not sure how representative The Exit 8 is, but let’s dissect it. Your goal is to walk through a hallway in a subway to get to “exit 8” and leave. The hallway is haunted or something. There are anomalies, ways in which the hallway changes. If you don’t see an anomaly, you should proceed through the hallway. If you see an anomaly, you should turn around. Either way, you are presented with another version of the hallway. If you are correct (you correctly identified an anomaly and turned around, or you correctly noted that there were no anomalies and continued onward), then you’ll proceed to the next version of the hallway (these are numbered 0-8). If you mess up, you start back at the beginning, at hallway 0. Each version of the hallway is randomized, and apparently anomalies won’t repeat themselves in your save file, so I guess eventually you will see (or miss) all of them.
Anyway, in this hallway, there are six posters, one sign, some security cameras, overhead lights, a yellow tile path, three doors, two vents, and a man who walks past you. This is all normal. The anomalies, the things that can change, vary from super obvious to super subtle. For example, various obvious things can happen with the man. He might smile (he’s normally not smiling), he might be very tall, he might follow you around (creepy), he might never show up. The lights might be bright yellow (normally white), they might flicker or go out. Subtler things might be a pair of eyes on a poster that follows you, a red light on a security camera (normally no light), an image of a face on the ceiling, and however many others that I didn’t notice during my play through.
In other words, it’s like a hidden object game. You’re presented with a normal room and then have to find the hidden anomalies in subsequent variants of the room. You scan posters, walls, doors, floors, looking for anything amiss. I think that’s where the suspense of these types of games comes in. It is unnerving trying to find some change in the environment. You start to get paranoid, questioning what is normal and what is not. I was looking for changes in dates, in text, on the posters, tiny, tiny things. Changes in individual tiles on the walls. Changes in the man’s hair or pants length. I was looking way too closely. Yet at the same time not close enough, given how much I missed.
I would be interested in playing one of these with a larger story, perhaps, and some other gameplay elements. This, The Exit 8, alone was a brief, simple experience, but it did hold my attention, I did feel a little creeped out, I did jump one or two times, I did get frustrated when I turned the corner and saw I was back at 0 (meaning I had missed an anomaly).
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dkirschner's The Exit 8 (PS5)
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Current Status: Finished playing
GameLog started on: Thursday 23 July, 2026
GameLog closed on: Thursday 23 July, 2026 |
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This is the only GameLog for The Exit 8. |
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