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jp's Smashing Bottles (PC)
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| [August 29, 2026 12:30:49 PM]
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I've really been enjoying this - I had even played the demo (finished it, in the sense of unlocking everything there was to see, unless there was some secret stuff?). It's basically an idle game about smashing bottles...so, lots of chaos on the screen.
What I've found most interesting are two things:
a. There are two ways to play the game, and they're interleaved to an extent. There's an "active" mode - where you do smashing until a timer runs out, then spend what you earned on upgrades, rinse and repeat. The other mode is a more standard idle mode, where most of the smashin is automatic and you sort of let it run and buy upgrades as they become available. However, the upgrade tree in the idle mode has elements you need to unlock in the active mode, which I thought was kind of interesting.
b. Most idle games have a meta loop that's the "prestige reset" - for some games, it's a way to extend the gameplay experience. In my mind, when it takes a really long time to get to the prestige update, then it's sort of like "you beat the game but can continue playing if you want". But this game has a really tight/short prestige upgrade loop - so, you do it a lot and it helps charge up the regular update loop. This felt new/fresh to me, and it was fun to have toflip between upgrading on the regular tree and deciding when to reset and upgrade the prestige side of things.
At this point I'm in the final final(?) grind - which feels a lot longer than everything else so far, but we'll see. I'm not expecting much more from this point, so I might just bail? I mean, I think I've seen what's most interesting about this design...
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jp's Smashing Bottles (PC)
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Current Status: Playing
GameLog started on: Sunday 23 August, 2026
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