| Yay, so I finally figured out what to do in my file. I had to search around in the depths of lake Hylia to find a message from the princess so I could help her. Well that took long enough. After doing that, I took the letter to King Zora, gave a fish to Lord Jabu-Jabu, and went deep into his belly. This part of the game was a little gross. How the hell did Jabu-Jabu get all that crap in his stomach anyways? A big negative part of this dungeon is definitely the enemy design. It's just so repetitive. If I have to fight another bubble thingy again, I might just punch the wall... well maybe not but it is a little frustrating. I also hated the part when you have to carry princess Ruto to the exit. It leaves me completely defenseless against enemy attacks, and plus she's pretty heavy. |
Woo Hoo, I finally beat this dungeon! She gave me her sapphire thingy, and now I am free to continue with the story. Even though I don't really know where to go once again... This is starting to get old really quick. I might even have to look up a guide online for this game. Oh well. This may just be the last time I play this game for a while. I think I'll be sticking to RPG's for a while now.
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| Same Link, different game. Wow. Earlier today, I dusted off my old N64 and started gaming it up old school style with Legend of Zelda. I guess I always underestimated the power of LoZ when I was younger. I have only been playing for a little bit on my old save file, and it is just as enjoyable as it was back in the day. The graphics in this game are dated, but I'm sure they were top notch back during the game's prime. I never really got a chance to notice the great aspects of this game when I was younger. The control is spectacular. I love how each time I use my ocarina, it's like its own little mini game within the game. The way the inventory is situated is awesome, and even the songs you know are their own inventory. The mapping in this game is phenomenal. Not only is there a world map, but a highly detailed map in each dungeon/town. This might not exactly be groundbreaking, but I, as a gamer, very much appreciate being able to see exactly where I am in every part of the game. I absolutely love how you can save wherever you are in the game. It even prompts you to save each time you close the main menu. It's almost easier to save after leaving the menu than it is to not save. This is great because many gamers, in the heat of battle will many times forget to save when they may do so. I do not like, however, how free you can be from the story in this game. Half of the time I have been playing today has been running around on the map figuring out what the hell I'm supposed to be doing. I'm still in a bit of a hard situation right now, as i don't know how the hell I'm going to get king Zora to pay attention to me. GRRRRRRRRRRRRR. The story in this game move incredibly slowly, and I am getting a little bit bored with letting my mind wander and wonder about what will happen next (I kinda know whats going to happen as I've already played the game, but you understand). It does bug me a little bit that this game doesn't have any cutscenes, and when it does, they are of the same graphics as the regular game.
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