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    jp's Super Ghouls 'n Ghosts (GBA)

    [March 5, 2007 10:16:40 PM]
    I tried picking this up again this afternoon with no real luck. I haven't been able to make much progress in level 3-1 (which is where I'm stuck). This game is just so unforgiving!

    For example, this game is tougher than usual with regards to armor power-ups. When you first start, you begin with the basic suit of armor. If you get hit, it shatters levaing you in a pair of boxers. After that, it's death. However, you can find armor upgrades by discovering secret chests and opening them. There are two upgrades: the first is a blue suit of armor which improves the weapon you are carrying. The second is a gold suit with a shield which also grants you a special power (which you have to charge up). The exact power you get is dependent on the weapon you are carrying. Guess what happens if you get hit wearing the gold suit of armor.

    Boxer shorts time!

    Normally, you would think that gold would shatter down to blue, which could shatter down to normal, and then to boxers...but Noooooo! That would be too easy!

    You would even think that getting the armor upgrades is easy...but it isn't!
    In order to get an armor you have to, without taking any hits, open two chests! The first is a weapon, and the second is the blue armor. So it's not like a particular chest has the actual armor, it's part of a sequence. Take a hit in between, and it's bye-bye...

    Phew...
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    [February 6, 2007 01:46:40 PM]
    Does playing a game you know you'll never finish, change the way you play?

    I think it's an interesting question that I've had to put some thought into given the difficulty of this game. By finish, I don't mean unlock all the secrets or achieve 100% completion (if such a thing exists). I mean, getting to the end of the game. (again, if the game allows for such a thing)

    Does it make sense to play a game, and make progress towards the end, if you know, deep down, that you'll never make it to the end? I guess that if you're having fun along the way, it's all good. But, how hard should you try? Don't you sometimes secretly think and hope that, maybe, just maybe..you stand a chance?

    Hey, if I can just get past that particular boss fight...I'm sure it will be downhill from there, right? I had an experience like that with the Metroid games for GBA, there was a really tough part, but in the end it all worked out. Can I hope for the same in the case of this game?

    At least this game allows me to save and continue...although, it is a pretty tough system. You basically "buy" your continues by collecting money bags in a level. Mess up too much and you're out of continues... That's jsut mean. Very mean.
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    [January 24, 2007 04:18:31 PM]
    The first time I booted this game up I was inundated with nostalgia (for Ghosts 'n Goblins). After a few minutes of hands-on time, my nostalgia was quickly replaced with a sensation of incredible humility. I played for over an hour and was simply not able to clear the first level. At all. Not even close.

    I've played hard games before but this one might just take the cake. Not because it's "hard", but because it is so seductive in not APPEARING to be hard. You look at it and you think, "Hey, I can do this.. I beat Mario and Sonic and all those, so what's the big deal?". And you are wrong.

    When I try to figure out what it is that makes this game hard, I am perplexed. Sometimes it's like there are too many enemies on the screen and you can't dodge them all. Other times, I feel that it has to do with the fact that enemies can pop-out in the middle of nowhere. Maybe it's because "power-ups" are rare, hidden and occasionally treacherous? Maybe it's even because the "power-ups" are often plain useless (some of the weapons are pretty horrid). I even think that it has to do with the fact that you can't really maneuver the character when he's in the air.

    In the end, it's the sum of these things, and quite a few more I haven't pinned down yet. Isn't it interesting how a game can seem accessible and then kick you over the head and leave you asking for more?

    The worst irony... I'm playing on EASY. (there are two more, harder, difficulty levels).
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    Status

    jp's Super Ghouls 'n Ghosts (GBA)

    Current Status: Playing

    GameLog started on: Monday 22 January, 2007

    Opinion
    jp's opinion and rating for this game

    Hard. So hard it hurts...'cause you still want to play it.

    Rating (out of 5):starstarstarstar

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