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    ChiefGrizzlyBlunts's Goldeneye 007 (N64)

    [January 27, 2007 04:58:21 PM]
    For 1/19/07 - Part Two
    It seems that there is some sequence of more challenging levels in the Agent (easy) mode of the game. I felt like I would breeze through two or three levels, then get stuck on a particular objective and be forced to wander around trying to accomplish it or die in the attempt. However it happened, whenever I felt like I was on a roll I’d always encounter that one level that I would be forced to keep restarting until I really understood the objective and had a clear idea of how to accomplish it. Although the added difficulty of finding things can be a nuisance at times, its part of what makes the game such a great representation of a scenario a spy might find themselves in. It’s not a game merely about wasting as many enemies as possible, it’s about the way you approach things, your tactics.
    Very few games, especially at the time of 007’s release, required such cunning. The first level played in secret agent (medium difficulty) stands out in particular to me because it requires you to move stealthily. Because you will fail if you’re seen you must be conscious of all of your movements and actions, as well as constantly scan ahead to make sure you destroy any cameras that could spot you. To ensure you’re discreet you must also only use your silenced pistol. This addition is an excellent new dynamic to a first person shooter game because it makes the missions feel so much more realistic.
    Another tactical challenge I encountered in GoldenEye that I had yet to see in any of its predecessors was the importance of reading and interpreting Bond’s in-game conversations. About midway through the game Bond meets up with 006, now his agency’s top rival. If you approach him with your weapon drawn he’ll sick his guards on you and run away without telling you the necessary information to complete your mission. It requires poise to successfully complete the meeting, you must go in unarmed and pull your gun just after you hear what you need or you’ll be ambushed by his guards.
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    [January 27, 2007 04:04:42 PM]
    1/19/07 - Better late than never
    Probably the earliest memory I have of Nintendo 64 is playing 007 Golden Eye. Though that was sometime in grade school it remains one of my favorite games and I love to play it whenever I have the chance. As opposed to its competitive contemporary Mario Kart, Bond is more of a skill game that relies more on your memory and ability to make decisions rather than the randomness of an item. Unlike Mario Kart, Bond wont make it any easier to catch up when you’re loosing. And that’s precisely the reason it is so much fun, its unrelenting brutal competition with your friends that you can (and should) laugh about. It wasn’t until I started single player mode with the intent of playing for a while that I really took note of the quality of game play and recalled the frustrating difficulty of some of the missions.
    There was snow everywhere, and all of it looked the same!! One snowy hill after another with an occasional Russian you were obligated to shoot and a cabin or bunker here and there. Somehow I needed to find a clearance key so I could get to the control room, and on my first run through I found it right away. However, I failed an objective and was forced to restart. And for the next 5 or 8 runs through I could not find it for the life of me. I ran to and fro shooting every Russian in sight for the better part of an hour until it magically turned up. As soon as I beat the level I had to take a break, that was plenty frustration for the moment.
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    Status

    ChiefGrizzlyBlunts's Goldeneye 007 (N64)

    Current Status: Playing

    GameLog started on: Friday 19 January, 2007

    Opinion
    ChiefGrizzlyBlunts's opinion and rating for this game

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    Rating (out of 5):starstarstarstarstar

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