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    MC Shalom's Super Mario 64 (N64)

    [January 30, 2007 05:39:37 PM]
    Throughout the rest of the game playing I found that the levels progress slightly as the levels get higher. I tried playing other levels once the stars were obtained. A slight problem I thought with the water level was that you had to keep pressing the button to swim, it doesn't give you a constant motion that would make it a lot easier. Also, there is a large eel that goes faster than you so you either have to somehow get evasive skills or just be lucky.

    The Bowser level seems to be the tougher ones from the regular levels. These levels are larger and make certain use of the camera because there are various types of motion that the level creates. For all the bosses in this game you have to grab them and spin them, there is no shooting or fire balls that can help you. All the previous Mario games has him shoot something or you gain an ability, except in this game where you can just punch and kick or stomp. I don't see how the platform is larger and has greater ability and you can't shoot things or have that ability. But in the end it is still one the greatest names you will remember in video games


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    [January 30, 2007 05:03:16 PM]
    The first thing that I noticed playing this game was the intro at the beginning that took you around the castle with the help of princess and toad. Once you start walking towards the castle you find that you have a camera, which I haven't seen in many other games of its kind. It gives you a vantage point from mostly all the angles you need to see from. It helps you look over a cliff or see what's behind you, very good job on creating this aspect that seems to go unnoticed by many.

    I decided to start off and play the first level available. This is pretty elementary compared to the other levels that are possible in the game. It automatically gives you one star you must get to start the level, however you are able to get a few others if you know where they reside. I think that they did a good job in creating stars that you must get in order or you can't get one without the other. I believe this really makes it a game of progression. You may want to get eight red coins first but it would be more beneficial to go in order for some if you wish.

    It was also interesting to notice that if you fail at getting a star there is no way to quit the game or level, the only way I found to do this was to find a way to die or try and go for another star. Usually games have a way to exit what you just got into.
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    Status

    MC Shalom's Super Mario 64 (N64)

    Current Status: Playing

    GameLog started on: Tuesday 30 January, 2007

    Opinion
    MC Shalom's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Super Mario 64

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