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    Malystrasza's Kirby's Adventure (NES)

    [January 31, 2007 06:25:25 PM]
    For my second session, I spent the time going through Butter Building. The levels were really easy up until the boss. This boss was probably the toughest I've encounted in the game so far. The boss for the Butter Building level was the sun and the moon. This match was quite challenging and required more than just spamming Kirby's abilities.

    I've lost count of how many times I tried to beat these guys. For this boss, I found that no particular ability gave you an advantage. The moon and sun alternate in attacking, but their attack patterns are the same. One will fight you at a time, throwing a projectile and sliding across the screen, while the other will float across the top of the screen and throw stars at you. I had the most trouble after I got hit by a star, since Kirby would lose his ability and had to eat the ability star again, and the bad thing is that Kirby doesn't move very fast. The other annoying part in this battle was when I got hit by the sun, Kirby would 'fry' (he turns red as he falls back to the ground), and lose time in regaining the star. Kirby moves slow and its not easy trying to regain the star with either sun or moon sliding around the screen or the other tossing stuff at you. I eventually beat it with save states, but I'm not too happy about that. It kind of bugs me that I didn't beat it 'fair and square'. Oh wells. On to Grape Garden...
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    [January 31, 2007 03:28:32 AM]
    This is my first time playing Kirby's Adventure. The first thing that stood out to me was the game's graphics. For an NES game, they look really nice and detailed. In this session I played up to the Butter Building (level 3). I don't really know if there's a story in this game, but it felt entertaining none the less. I really liked the look of all the levels, so I think that also kept me wanting to play.

    The first place you start off is Vegetable Valley. Kirby enters each level through a door labeled by a number. The individual levels are fun and not too challenging. If it was too challenging at the start, it could potentially draw players away from the game. Raising the difficulty over the levels is a better idea; make the game easy to pick up and then make it harder as it goes on. However, I haven't gotten far enough in the game to find out if the game gets more challenging.

    Kirby has many abilities available to him in the levels. Kirby can suck up an enemy and use that enemy's ability. For example, if there's an enemy in the level that uses swords, Kirby can eat the enemy and use that sword ability. However, not all the enemies in the level have abilities that you can use, but Kirby can eat an enemy and spit it out at someone else.

    The bosses I encountered so far in the game, have not been too hard. I think the difficulty might depend on what ability Kirby is using. Tuna played the game before me, and I watched him fight this tree boss. I noticed him move around and dodge things falling from above. When I fought that same boss, I think I had the fire ability and I just went up to tree and spammed it and it died. Not hard at all. Later in the game, I fought some guy with skates, and he was more challenging compared to the other bosses in the game. It required some strategy, and not just spamming an ability.

    The other aspect of Kirby that I enjoyed was the mini games. After beating a level, some new doors would appear. One would be for the next level, another would take you to a mini game. One mini game had one of those crane machines and you had to grab a Kirby for an extra life. The other mini game I saw was one involving Kirby eating eggs and avoiding the bombs. I'm hoping that as I move further along the game, new mini games will be introduced.


    This entry has been edited 1 time. It was last edited on Jan 31st, 2007 at 03:31:08.


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    Status

    Malystrasza's Kirby's Adventure (NES)

    Current Status: Finished playing

    GameLog started on: Wednesday 31 January, 2007

    GameLog closed on: Saturday 24 February, 2007

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