Tuesday 27 January, 2015
Things I learned:
You can go a day without food just fine. A cooked meal is enough to go by for two days (even if that sounds like hell). I probably could have skimped on meals earlier on.
Traders will appear at your door, as well as people asking for help. Bruno helped someone create a makeshift children's hospital, which didn't appear to give any material benefit, but lifted everyone's mood.
Traders often place different values on items depending on their immediate needs, although certain rare items like moonshine and jewelry seem to be always valuable. Additionally, all the NPCs I've bartered with so far have been in dire need of bandages or medicine, and some will ask for them outright. Trading with those who ask for medicinal aid will improve your morale.
Scavenging at certain areas can bring trade opportunities, others danger of gunfire, but some areas are simply private residences whose owners simply wish to be left alone.
HERE COME THE BIG MORAL CHOICES:
If you are discovered by a homeowner, even if they are not aggressive or particularly upset, everything worth scavenging from the house will suddenly be marked with "PRIVATE PROPERTY". I assume that this is a message from the scavenger PC's own conscience, since it does not appear until you have met the owners. They also really freak out if you start picking a lock. Whoops.
I expect things to get a lot more complicated and difficult, in terms of these choices.