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    gbayles's GameLog for The Walking Dead: Season Two (PC)

    Monday 23 February, 2015

    As much as I hate violent video games and zombie stories, I'm going to finish The Walking Dead later tonight. It's funny how it's worked out so far, because I really didn't want to like the game. When I first started playing, the art was kitschy and annoying for the most part, and I didn't like the characters or the general direction of the story. As it's progressed, though, I've been able to see some of the logic behind different design decisions, and I've actually enjoyed the story a lot. I find that there are some characters about whom I basically don't care, but there are others who, when they die or leave, it actually means something to me personally.

    It's a hard balance, who to save, because in the end, you realize that you can't really save anyone. You try to save Sarah over and over, and you realize in the end that despite your best efforts, if she doesn't want to live--if she's not burning with life--then she'll be consumed by circumstance. That doesn't mean we don't, though, I guess. I look at Jane and her whole backstory and think how hard it must have been first to see her sister, Jamie, die and then Sarah, and you wish that she would stay, because it means that she sees Clementine as different from the other two. But the fact that she leaves shows that that's just not the case, and even though she puts on a hard exterior, she only leaves because she can't stand to put up with the pain of losing Jamie again and again. You see that even though Jane's independent and "strong," it's only heartache that has done that to her.

    When I got to the part with the Russians, I had to laugh a little bit that game makers were (surprise, surprise) again using Slavs as the enemy. It also didn't help that they were presented as junkies in the earlier encounter with Jane and Clem. It just makes me think that we'll never get over our old biases--we'll never get over our differences or begin to see people as they really are. I guess I had some advantage playing through this part, because I understood all the Russian. Arvo, for me, was the only real character there, and the rest of the Russians were just old stereotypes, blocks that designers can snap into place when they need an enemy faction. Arvo, though, was voiced by an actual Russian (or Ukrainian?), and you he seemed more to be caught in the middle of everything. There was the slight complication of him basically telling the thugs that Clem and Jane had mugged him (which wasn't true), but I just remember him shouting in Russian, "No, they have a baby! Just put your weapons down. We don't need to do this." Knowing Russian provided an added layer of humanization to a character who was already pretty interesting, based on his circumstances. I think part of designing a good game is building in those little things, and maybe they won't impact everyone who plays, but they'll make those little moments so much more rich for those who do.

    Anyway, it's kind of sad, but I'm glad Sarah's gone, and as much as I liked Rebecca, I didn't really react much when we had to put her down. I'm still not sure how she got bit, unless her baby was a zombie or something. Doesn't make a ton of sense, but then again, maybe things will explain themselves in the last episode. All in all, really enjoying the game, and I'm excited for what I guess will be a thrilling conclusion.

    Comments
    1

    Glad to hear that the russian language was authentic at least. There used to be a time when foreign languages were either faked or had actors speak gibberish. :-)

    Monday 16 March, 2015 by jp
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