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    bug's GameLog for The Walking Dead: Season Two (PC)

    Wednesday 25 February, 2015

    What I'm finding more and more is that many of the choices have to do with managing what information each character knows. This includes Clementine herself: for example, your choices can give the impression to others that she was alone, and at certain points, it seems that she believes the fact that Christa died. In other words, aside from the usual choices of telling the truth, withholding it, or lying, the player also sometimes has the option of creating a new truth, at least, as far as Clementine believes.

    Related to truth and information are the choices that involve making promises, such promising to look after Nick. In some cases, what that means isn't well defined, and whether your actions live up to that is up to interpretation. For example, when Nick shoots the man on the bridge, you can give your own account of the events, which might incriminate Nick. The situation is ambiguous: the man's intentions at that moment were never truly known. I answered that the man wasn't going to shoot, since that's what I believed, before I realized that saying so would put Nick in a bad light. Does relating my believed account count as betraying Nick? Would I have had to say something I didn't believe in order to truly keep my promise to Pete? In such a case, the game can't really answer that question objectively, since it has no knowledge of the player's view of the events.

    Comments
    1

    I don't know that I had thought about the "speech acts" in the game as actions that created new truths. That's a really good point!

    Monday 16 March, 2015 by jp
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