Wednesday 27 January, 2016
Played it for the second time today and some interesting things happened. On Day 2 I cooked some meals and one of the characters was still sick, so I let her sleep the whole day. Since we only had one bed, the others were complaining of not getting proper sleep. The day was pretty normal, and for the 2nd night, I had the option to scavenge more places!
But what I noticed was that all the new options available for scavenging required me to steal from somebody. I choose to scavenge the abandoned place again since I wasn't able to collect everything from there the first time. I had to make the harsh decision to send the sick person to scavenge since the others needed to sleep properly too. But thankfully she did not get sicker.
On Day 3, we had a visitor! First I thought it was an intruder and I panicked a little. But he turned out to be a guy who wanted to trade a bunch of stuff. The rest of the day was uneventful. I noticed that the characters randomly blurted text out, always indicating their current state of mind, like things they wanted and things they hated. But everyone wants something or the other and I don't have the resources to satisfy them all. Maybe a cigarette will help them out. But i still need to figure out how to make them.
Day 4 was scary! As the scavenger from the night returned, the other two who stayed back and slept were attacked by intruders and we had stuff stolen. Two of my people were also lightly injured. I might have to finally start making some defensive weapons. I just might have to start stealing stuff to make those weapons. Let's see how the game goes further!