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    MBergdorf's GameLog for Deus Ex: Mankind Divided (PC)

    Thursday 23 February, 2017

    So I actually happened upon a choice I made for myself in this sprint. I had a very lovely and informative chat with an NPC in the game, a doctor. She was generally very helpful and one of the least asshole-ish characters in the game so far.

    A few steps later, I happen upon her laptop, and a safe containing valuable items. I decided not to take from them. She's a doctor, working her ass off in a ghetto, and is helpful to strangers. Why should I take from that? Hell, I would offer help if I could. This NPC won me over, and it affected the way I played the game. It would have helped me to go through her stuff, but I would have put her and her patients at a disadvantage. I'm not so selfish as to do that for something that I maybe would have used later.

    But it's a game. Surely me going through her safe wouldn't actually affect the NPCs in this one-time-only mission zone. How could that programming exist? But I made that choice anyway. I appreciate that the game got me to do that. What a well-written zone.


    Does this make a difference in how you see morality framed in game choices? Would it be different if the game changed based on your decision not to take the items from the safe? Or was your internal reflection sufficient?

    Friday 10 March, 2017 by Jeff_Nay
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