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    KevinJRoeder's GameLog for Firewatch (PS4)

    Thursday 18 January, 2018

    When I got home to my base I noticed that one of the windows was broken. Neither me or Delilah know who we can suspect about this. This seems weird. Who would damage my base? Anyhow, I feel tired and sleep through the night.
    The next morning I am woken up by Delilah's radio call; she informs me that a storm has damaged some wires she normally uses for communication. She asks me to see if I can find the area where the cables are down. So I begin walking again. This seems to be the main mechanic of the game. Walking, talking, and wondering about what is actually happening beneath the surface. There have been little instances of what Delilah says and little items lying around which do seem to suggest that some things are currently not mentioned yet. There seems to be more than just us watching for Fire. This hidden part of the story keeps the motivation up to to continue playing for me.
    While trying to find the downed lines, something weird happens. Delilah asks me to hold on, but seemingly forgets to mute her microphone. I have the option to let her know or just listen. I decide to listen. She seems to be speaking to a third person, and I almost believe that I am the topic. She mentions that she doesn't think "that he is aware of it..." I wonder what she is referring to. After I ask her about who she was talking about, she reacts angrily, and stops talking to me for a while.
    I continue on my walk, and eventually find the downed lines... and empty beers, again. There seems to be a connection between these beers and things happening in this forest. Is it the girls again? There seems to be more about this story than it seems.
    I feel like this game has great potential when it comes to the story, and especially the style of it. The graphics are absolutely gorgeous, however I feel that the gameplay mechanics are a bit limited. It really is only walking and occasionally looking at object. There is not really anything more to it, so this could also just be a interactive story, not really a game in the strict sense. It is more about the atmosphere and story than anything else.


    This is a great summary of the events of the game, but I recommend taking some time in your game log to also reflect on what events happened in the game and why they happened. Do they point to any ethical dilemmas?

    Wednesday 24 January, 2018 by zhardy
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