Thursday 18 January, 2018
I had the pleasure to play a full hour and a half today as opposed to the other days. The game definitely does a good job supported multiple game play styles. This is due to the compartmentalized style the game offers with its missions. If I only have a small amount of time, I can always tackle one or two missions, but if I have more time, I can try and get a big mission done, like killing one of the orc leaders. Today I made the mistake of trying to rush in and kill a leader, only to find out I literally went into the heart of enemy territory to do so. I was swarmed by about 60 enemies and leader after leader showed up, by the time I died I think there was about 70 enemies and 4 leaders all ganging up on me. It did not end well for me. But, it was nice to know that I couldn't do literally anything I wanted without repercussions. I managed to kill the guy I needed, but man I do NOT want to go back there anytime soon.
The game is very much a directed sandbox styled game, much in the same vein as a Grand Theft Auto game. This means that I have the option to play as a hero or anti-hero. If I focus only on the primary missions given to me, I would not be doing much good for the people around me, I would just be a man on a massacre mission to avenge my family. The optional missions and exploration lead me to different ways to do things in the name of the better good. It is interesting that you have to go out of your way to do "good" things. It feels that I am diverting from the main purpose when I do it, but I need to do something good for someone after I've killed so many orcs. Many of them with a knife from behind, I might add.