Wednesday 14 February, 2018
Today was the second time playing 1979 Revolution Black Friday. As I am playing the game more, I've noticed that the mechanics of the game and the graphics aren't super high quality. For example, the character's mouth movements don't match very well with what they're saying, and I've noticed multiple times a character will walk through another character on the street for example. However, I will say that this hasn't bothered me too much, there's enough going on and enough things to pay attention to that it's easy to not focus on it.
My favorite part of my game play experience today was during the street rally and protests, the main character was in encouraged to take a lot of pictures of what was going on and the things that were happening. Then, each time a significant picture was taken, it would compare the image taken in the video game to real life historical photos during this time. It would also provide information about the picture, detailing historical facts and describing what things were like during this time. I thought this was really interesting, and I have been learning a lot.
I also found myself very immersed in the game, like when my character tripped in the streets while running away from the police, and dropped the camera, I was really involved and anxious to see what would happen and if I got my camera back and would escape. I like how the game is pulling you in this way.
Good job! There's a meta element to this game in that it is partly fictional, but mostly nonfictional. It's very unusual for most games to do this, so it may be worth considering why the developers choose to do this. Is there some moral framework the developers are trying to imply by including these images?
Thursday 22 February, 2018 by zhardy