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    Equilities's GameLog for Prison Architect (PC)

    Wednesday 14 February, 2018

    This final session was interesting. I was not able to get through the campaign part with the time I had, but the results of the mission I was on and the mission after were interesting.

    The short story and background of the mob boss story was interesting, as you got to see murders happen and how the prisoners interacted with each other (including a visitor from the mob's family). I think it was interesting how it presented stuff like this still, though it sort of ended abruptly when it went on to the next mission. The next section of the campaign was where I stopped shortly in, but it started with a full blown riot with a bunch of dead guards and the warden/higher ups unable to do anything. I had to wait for riot police and had to send them in.

    These introductions to the mechanics of the game was very interesting to see considering the impression I had of the game before playing it. I think it makes sense to include a little story with the prisoner's actions to have it make more sense and feel more life-like, but there were many things to consider from a moral standpoint.

    Comments
    1

    Great job on these gamelogs! You find a really interesting topic in this game with how attaching humanity and personality to those who you are managing potentially changes how you approach the situation. Consider the moral implications of how attaching human traits to NPCs changes the context of the game and how you manage.

    Friday 23 February, 2018 by cwesting
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