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    Brando Calrissian's GameLog for Little Nightmares (PS4)

    Wednesday 29 August, 2018

    Today was more of the same. The game continues to be frightening, but now with some puzzle solving while trying to avoid the long-armed man. What's interesting is how successfully the game draws me in. The game genuinely frightens me at times. It has a creepy setting that makes me want nothing more than to escape where I am. So why do I have such a hard time walking away from the game? It's interesting that a game focused on emotions that are generally tend to be viewed negatively can elicit a strong emotional desire to continue playing. I think it's because I feel connected to the character and want to help him escape the horror that seems to be his life.

    Comments
    1

    Good job Brandon! You bring up some interesting points, especially in regards to design decisions the developers made. Is making the player feel helpless by not teaching them the controls fair to the player, even if it's reinforcing the game's tone? What about setting an obvious trap and making the player either willingly walk into it or starve to death? Is forcing the player to make a bad decision for the sake of the story or tone of a game ethical?

    Wednesday 5 September, 2018 by Light
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