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    Neuschwanderer's GameLog for A Mortician's Tale (PC)

    Thursday 27 September, 2018

    I honestly don't have much more, if anything at all to review as far as gameplay goes. I've literally completed the entire game now. I guess it was almost worth the 15 dollars. So, what I want to talk about instead is the ethical issues that it tends to tango with about death. In my opinion this game does a really good job at making the topic of death and the topics that get brought up with it extremely easy to digest. In fact I really like how the game never really makes things feel dark or depressing. The game actually keeps a greatly cheery feeling/tone throughout the entire play through. Death is usually seen as a negative part of life, however this game changes the representation of death into a fact of life that we must respect and work with not against. It also brought up a lot of beliefs on how to make the death industry more environmentally friendly and also brings up emotions with small business vs large companies. Yet, despite the small tangent to that direction the game seems to spend most of it's time as a learning tool for people to use to teach them about being respectful to the deceased, their families, and a little about the industry as a whole. The game does an excellent job at making you feel attached to it's characters, which for a game that took me about 80 minutes to complete is fairly impressive. All in all a good game albeit a bit too short for my tastes.


    Good job Lee! You’ve got some good thoughts here. I find it really interesting that you were more interested in Charlie’s side content than the game’s base message. Was that because of how the content was presented or because of your own interests? You describe the game as a learning tool, if that was its goal do you think it was effective?

    Monday 15 October, 2018 by Light
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