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    NotMegan's GameLog for Nier Automata (PC)

    Friday 28 September, 2018

    As I continue in the game, the question of what makes a human human and whether or not a machine can meet those criteria is become explored more and more. In fact, I was just about punched in the face with that debate when I completed a quest by handing some extra parts off to a trader with a leg problem. Earlier he had mentioned he'd love to fix his leg and dance again. Now I ask him if he'll fix his leg and he says no. While this is a blatant contradiction and a bit rude because I was largely helping him because of an injury that he could repair but won't, he explains that it's the only human part of him left and he doesn't know what will happen when he loses it. This brings up more questions, too - If the people here are so scared of machines, then why are they integrating machine parts into their own bodies so much? If the man traded his last human limb for a machine, would he be more similar to a machine or a human? If a human could become a machine that easily, could a machine become human? I think back to my earlier experience with the little ones roaming around the forest. Are they more similar to machines or people? After finding their city in the sand, it's easier to answer this question. The machines have speech. They have culture indicated by clothing and makeup. They talk about emotions such as fear and their word use indicates probable sentience. They declare repeatedly that they don't want to fight, that they want to run, and that they feel compelled to attack only because otherwise we will kill them. It seems they might be protecting their city from me - It looks as if a small group of them has just attempted a kamikaze type attack on my group. This has gone from the poignant fate of the endangered creatures in Shadow of the Colossus to genocide, from somewhat subtle to beating me over the head with guilt and compassion towards these creatures that seem to check every box of what it means to be human except for the biological one. "You... Not... Human..." One of them tells me, and they're not wrong. Humanity is often defined by compassionate actions, and slaughtering a species without cause doesn't qualify for this definition of humanity.


    Great work Morgan! You have some great discussion in your last gamelog in particular with your analysis of the side quest with the dancer, the kamikaze attack of the machines on the player character’s people, and the machines quote of “you...not...human.” Additionally, you have some great questions such as “If a human could become a machine that easily, could a machine become human?” and “ Are they (the player character) more similar to machines or people?” Your analysis of the side quest and the questions it arises as well as the ending of your log with the discussion on guilt and compassion asked of the player both have interesting ethical themes to potentially explore.

    Thursday 11 October, 2018 by cwesting
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