Friday 28 September, 2018
For my third time picking up the controller and playing "Little Nightmares", I decided to restart the game so I can apply the new perspective I have gained explained in the previous entry. What I found was more examples of this child's real life is one of poverty and ill-guided parenting or caretaking, but also the protagonist's unconscious desires spilling through into the gameplay. There are two figures introduced early on the game, one in the opening scene and the other a few moments after while moving through the environment. The first, I believe, is the child's Mother and she is presented in the game as an eery figure who turns their back on you as their first gesture as well as small statues you can break for an unnamed reward. The parallels are obvious in this one. The mother's unethical behavior in the real world as well as distance from her child shows up blatantly her. The second figure is the child's father, who is found dead hanging from the ceiling. This could be the starting point of how the child's life started to spiral downward. Was it ethical for his father to kill himself and leave his son behind? A very tough question. Now as for the child's unconscious playing into the gameplay, if this is a dream, he/she has given themselves the ability to jump high, climb fast, slide through narrow passages like a secret agent and be brave through all the frightening situations. The child manifests his/herself as a hero, but the world around him as the villain.