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    lmsteining's GameLog for Little Nightmares (PS4)

    Thursday 8 November, 2018

    My last playthrough was such a roller coaster of emotions. I had to battle through this kitchen level where we meet these two giant cooks. The frightening sounds that these two made when they spotted me was terrifying. Some of these puzzles were a little challenging but nothing too difficult. After this part we finally figured out where we are. We are on a boat and it looks like this boat is being constantly boarded by fat people. During this section we had to maneuver our way through these fat people as they ate everything in front of them. It is interesting how there is so many people eating too much food when our character is barley getting by. Throughout this game our person has almost starved and we even had to eat a living rat. But the horrors our character committed recently is just too much. We were having our typical hunger wave when we came across a gnome friend. Throughout the game we have come across these guys. They are the only creatures that have not attacked us, and they even show us sometimes how to get through the level. This gnome was holding a piece of meat for us and I was so grateful for this gesture. When we approached the gnome, we viciously started chewing on the gnome instead of the meat! I was horrified by this scene. Our character is no better then the creatures that we have faced so far. After this scene the game started to get creepy. We had to avoid this ghost lady that kept appearing and the game ended up getting so freaky that I just turned off the game. I really needed some time to calm down and not get a heart attack. I am so interested in how this game turns out and I am definitely going to finish this game.

    Comments
    1

    Great job! I like your thoughts about the sound design, it’s an aspect of design a lot of people tend to overlook but it can make or break a game’s mood. On the note of mood, it sounds like you’ve been through quite a ride while playing this game. What specifically does the game do to make you feel so immersed and emotionally attached to the events? It sounds like two of the emotional heights were the moments when you cut off the long armed creature’s arms and the moment when you ate the gnome. You describe one as satisfying, and the other as horrifying. How did the game get you so invested in both of these moments? And what did the game do to create such different emotional experiences at each point?

    Wednesday 14 November, 2018 by Light
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