Friday 4 September, 2020
I finished playing this last weekend, enjoyed it and have an appreciation for a lot of the little things they did. Here's a few...
(a) There's a few moments where the game uses "press the button at the right time" to get you to move forward (there is even a fail state in the game! I died at one point which was a real surprise). They're not quite quicktime events - because you can - to an extent wait to coordinate your button press. They're of the bar with moving cursor, press button when cursor is in certain section of the bar. So, you do a few of these - it's ok. BUT, there is one moment when the event starts and as the player is about to press the button - the whole event is interrupted/cancelled because an NPC acts! It was a genuine surprise and a super cool moment. (an NPC jumped in and stabbed another NPC - I wasn't expecting it, obviously, and they used a dagger I had given them earlier!)
(b)There's an interesting "palate cleanser" in terms of how the story choices happen. Like most games in the genre there's a lot of scenes with two characters and you make choices for your responses and so on. So, the usual walking around locations talking to people there and doing things. BUT, there are moments where (usually when travelling between locations on a map - so, from village to village) you have to read paragraphs and then (sometimes) make choices. So, there's a combination of "choose your own adventure" style choices - read a paragraph make a choice and conversations with characters. I really enjoyed how it gave some variety to the pacing and mode of interaction.
(c) The game is split up into three books, each with 7 chapters. I don't know if this corresponds with the actual novel (3 novels?). But, it was nice to have a sense of roadmap - like how far this was going, what my progress was, how much time I had left, etc. To be fair though, chapters within the each book aren't equal in terms of length and while I felt that some chapters were "too long" I also appreciated those that were shorter. Overall I can't say how long the game is - but perhaps 2-3 hours per book sounds about right?
(d) The game has trophies and I was surprised by how the were distributed across the game. The large majority of them are concentrated in the first book with the last book only having 2 trophies (one is "finish the book"). I was also surprised that the game had "do X" for this trophy and "do the opposite of x" for trophy. I guess I find those annoying (requiring two playthroughs). I guess I'm now curious about what the "game design wisdom" is when it comes to trophies in games - how are trophies distributed over the period of a game's duration? Are there standard patterns that different studios use? Is everyone just coming up with their own strategy? Is there any research/knowledge about trophy design to increase retention, encourage players to finish a game, play longer, etc.?
an amazing game, Nordic Games released a remastered version, Darksiders II: Deathinitive Edition, for PlayStation 4, Xbox One and Microsoft Windows in 2015, and moved to the Nintendo Switch in 2019. A second installment, Darksiders III, was released on November 27. , 2018. https://hdpcgames.com/darksiders-2-download-pc-game/
Tuesday 8 September, 2020 by zainab12345