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    Tacuva_12's GameLog for Super Mario Bros. 3 (NES)

    Thursday 18 January, 2007

    Simply stated, this game is amazing. It is another great installment in the Super Mario genre. The game play is similar to that of the first Super Mario, but with better graphics and more options. Although, SMB 3 is still a 2D game, the improvement in image of the characters is obvious, when comparing them to the first SMB game. The levels in this game a shorter than the previous versions, but there are more levels within every "world." Another difference in this third version are the amount of castles within each world, there are two castles that you have to enter and little Koopas. A standout option of this game is in the amount of lives that you can obtain by playing random mini-games. In each world there are a couple of mini-games, where you either match a picture using three different parts in a slot machine type game, or you have the option to match three similar images that you can obtain at the end of each level. If you are successful in either of these games a decent amount of lives are awarded. One of the major improvements is in the new power that can be achieved. For example, in the first game you could get a flower and be able to fire mini fireballs. Also, there are more and unique ways to obtain coins. You can use the turtles to break blocks into certain patterns that open up hidden coins. There is this "P" button thing that turns blocks into coins once you stomp it. Oh, and you can carry the turtle shells with you and use them as a unique weapons to kill other enemies. In part three you can get a feather and turn into a raccoon type Mario, which allows you to float in the air for extended periods of time. This in my opinion was amazing. The game play in this game is amazing, no wonder it broke records in sales when it first came out. Its going to take a while to pass, I just wish there was a way to save the game, without having to start all over again.

    Comments
    1

    It would be really nice if you used paragraph breaks to separate logical transitions in your posts. Some more discussion of game design would also be nice.

    -Jacob

    Sunday 21 January, 2007 by Aeger
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