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    MC Shalom's GameLog for James Bond Goldeneye 007 (N64)

    Friday 19 January, 2007

    I played about four games of the multiplayer version of this game. They lasted about 25-30 minutes for each game. We first decided hands down to be armed forces, or scientists, or civilians. For those of you that don't know, all of the player icons with a question mark on them. This is the only way to be fair, because anyone that is oddjob shouldn't be playing. The first game we played was in the facility, one of the first levels as you start out the game actually. We used power weapons to bring some excitement to the game. It worked, and we knew where eachother was if we saw the bathroom stall or a certain door, all of memories came back. The next game was in the complex, except this time we chose License to Kill as the scenario, this meant that one shot kills the opponent, and why not choose pistols as the weapon of choice. The problem about the complex was that the weapons were spread out all over the level, so if you were left with slapper only you were outa luck. I am 0 for 2 up to this point. Finally came the bunker level, and this time proximity mines were the option. I thought that placing the mines where the mines were first obtained would be a good tactic, it ofcourse backfired, I spawned my next life right in front of them, so not only did I get a suicide against myself, my kill total went down. This game took the longest to play because everyone kept getting kills but kept killing themselves too. It was hard to distinguish the difference between a mine and a bullet mark left from any type of gun. I guess I should have just started shooting anything I saw and seen what happens. Overall I feel that playing this game was a great blast from the past. It brought up conversation from when we all played this game when we were younger, and also what we remember about the levels we were playing in. I wish I could have this feeling more often. I would keep playing now if I didn't have a calculus test tomorrow

    Comments
    1

    Where is the second half of the game log? You should also discuss the game design elements more. It would also be nice if you used paragraph breaks.

    -Jacob

    Sunday 21 January, 2007 by Aeger
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