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    SCDevinA's GameLog for Super Smash Brothers (N64)

    Wednesday 31 January, 2007

    -on the characters in the game: I am glad to see some of these characters making a comeback here! I particularly enjoyed playing Link myself, and seeing Samus and starfox's main character as well.

    -thoughts on the gameplay: I believe gameplay was quite entertaining, at least for a while. The controls of the game were intuitive and I had no real trouble learning them. The arenas entertained me moderately well, and I had no problem progressing through battles between my friends and I in each.

    -on how the game keeps the player entertained: This game does not need to worry about providing for entertainment for its players through challenge because the opposing player in the game IS the challenge, and thus presents the best form of challenge possible. Since I played exclusively against two friends, game-created challenge wasn't really a factor.

    -on the social aspect of the game: The social aspect of the game was great! As I was playing and having my doorway open, people would come by and ask to play later that day! The game is well known among many and thus has a fairly large following who really enjoy playing it, sometimes all too much. For this reason, the gameplay socially ranks with a 10/10 rating.

    -on relation to my game project: I don't really think this game will relate in any way to my game project. I'm going to concentrate on a one player game, and since I played as two player, I did not really gain any insight into my future-creation.

    All in all, I would rate this game with a 8.5/10. I think it was great overall, but could have been better and could have offered more variety in moves available to the players, perhaps in a way that didn't just lend itself so strongly to rapid button mashing, sans-rest.

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    edit to correct princess peach reference, as well as include more opinion on characters.

    Wednesday 31 January, 2007 by SCDevinA
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