Friday 9 February, 2007
Narrative progression has improved a small bit, but I remain almost overly annoyed with the game. Maybe it’s just that time of the month.
After further continuing Zelda, I understand to a better degree what makes this a pleasurable game, though I feel much is still lacking which might make it a great game - hopefully as I continue playing, elements will be introduced making gameplay more exciting. I find that as a game of very obvious progression, the game world and gameplay feels stilted. I am very conscious of the linear motion of game progression, and at times I become confused and frustrated when I am faced with a game situation and I am unable to proceed based on my own judgment. Rather I must follow the very exact direction set out for me by developers. Perhaps this frustration only steams from the fact that I still yet remain trapped in the introductory phase of the game world, but to a large extent that is no excuse, either. In that case the intro should A. be more interesting and compelling, or B. it should be quicker to get through.