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    Shawn's GameLog for Assassins Creed (PS3)

    Monday 14 January, 2008

    GAMEPLAY
    After playing Assassins Creed for awhile longer I got a better feel for the game. The controls are basic but go deep enough that there is a slight learning curve. The free roam maps are very fun. You are able to jump around and do amazing things. You are able to jump from huge heights and land in hay carts unharmed. You are able to climb impossible heights. Jump from building to building and kick peoples butts. I would say that is the most fun part of this game.

    Another amazing aspect is the graphics. They are just so excellent that you cant help but look around at your surroundings. They are very detailed, and there is so much movement. The story is also getting interesting. You forget that you are in the future remembering the past, you just fall in line as an master assassin who was striped of all his rank and is now trying at redemption. While playing you know that there is going to be a long detailed story ahead of you.

    DESIGN
    The overall design of this game is pretty impressive. The hype going into it was correct this really is a great fun game. With impressive graphics and the amazing free roam interaction put into a game with a captivating story I would say that you have a winner.

    That being said, this game is not for everyone. Some people love just being able to put a game in and play, this game is one that you need to be immersed in. You cant really multi task and play it. There can be no really loud outside interference. Also this is a one person game where you are really following a detailed story and cant give the controller to someone else without lossing some of the experience.
    Overall, I am still playing it and I imagine that I will do so for awhile. I like it, but think that it is not for everyone. Though I do wish that these graphics become the new norm.

    Comments
    1

    (Nicolas Kent - Grader)

    Good work.

    The gameplay paragraph reads almost more like design. How do your various skills compare to abilities in other games? How much of the game's appeal is the fantasy of the character and the graphical immersion? How well is the interface produced? Does the learning curve come from complexities in the nature of the universe or in the control of your avatar?

    Saturday 19 January, 2008 by Jade
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