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    lucem_ferre's GameLog for Death Jr. (PSP)

    Monday 14 January, 2008

    Pandora was determined to open that box in the museum while on a school field trip, and being the good friend he is, DJ (Death Jr.) helped her out. Unfortunately, something Bad With Tentacles reached out, grabbed all his friends, and has now scattered bits of their souls in the shape of puzzle pieces. Whatever is a shrimpy, scythe-wielding Grim Reaper’s son to do?

    Kill things, naturally. And collect the soul pieces along the way, of course.

    So far, this game runs like a wonderful parody on the horror genre—a girl that bleeds from her hands when nervous, a fetus in a tank, and a dead guppy are a few of DJ’s other buddies. The dialogue isn’t particularly interesting, but the visual gags had me laughing, and the mood and music both remind me of Invader Zim with a bit of Tim Burton.

    At first it was awkward getting used to which buttons do what, but it doesn’t take long to learn how to switch quickly between long-range firearms and your close-range scythe. Pros: your bullets don’t run out, and you can focus on a specific target using [R]. Con: the camera angles suck, and you can’t control it when running and trying to dodge enemies’ fireballs. Once I got into it, however, then yes, I had a great time watching the blood spray — and this was just in training mode. The enemy demons were relatively difficult but not overwhelming, and made for a nice balance of making progress possible without compromising the fun and challenge.


    I've just started playing this a few days ago..also picked it up for next to nothing. :-) I look forward to reading your thoughts on it.

    Tuesday 4 March, 2008 by jp
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