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    Achilles's GameLog for World of Warcraft (PC)

    Tuesday 15 January, 2008

    Alright, I've just finished playing a few more hours of World of Warcraft, and I have drawn a few more conclusions. To start, for those of you who have played World of Warcraft (and I know there are a few of you), my mage is now at level 15. I have traveled to a few different key cities, and been on both continents. To those of you who have never played World of Warcraft, I have only gained a few levels, but I have experienced a much broader section of the game. With this newfound knowledge I have drawn a few more conclusions for new WoW players.
    FIRST
    I don't claim to know the entire game of WoW, I am just trying to give an unbiased account of how someone new to WoW starts the game.

    GAMEPLAY
    In terms of gameplay, I really started to notice how well put together Wow is. Every aspect of the gameplay has clearly been thought of and addressed. One nice new point to the game I discovered was the multiplayer functions. My second session of the game included me joining a few parties and groups of people. Questing was more fun, and my overall happiness with the game increased quite a bit. Clearly if I had a network of people to play WoW with I would have enjoyed my sessions even more.
    As I ventured into larger cities I realized how amazing the World of Warcraft truly was. Tens of thousands of people were able to interact with each other seamlessly. The multiplayer of this game is truly world class.

    DESIGN
    The game design of World of Warcraft is actually pretty simple on a reduced playing scale. Every physical obstacle and challenge seems fairly simple, with graphics being only what can best be described as average. The true beauty of the design of the World of Warcraft is the scale on which it manages to create a whole different world.
    Even though the graphics may not be stunning, there are always elements of conflict , and the player is always interested in the game. No matter where your character is walking there are always enemys lurking around each corner. Each quest forces you to do lots of killing and even get killed occasionally. The game is so intense in fact, that interest in the game alone keeps you hooked on playing. No fancy graphics are needed for you to keep coming back to this game.
    Overall, my feel about this game's design is pretty positive. I simply feel like Blizzard Entertainment(World of Warcraft's parent company) has thought of every aspect of their game and has left nothing to chance.

    LAST THOUGHTS
    I am enjoying thinking about video games I play in this new way. Hopefully I will play a little more World of Warcraft and be able to write a more in-depth review of the game when I know a little more about it.

    Comments
    1

    This is exactly what we are looking for. Good Job. Keep on trying to expand the design aspects and looking at what makes a game good.

    Sunday 27 January, 2008 by TA-Nate
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