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    ajay's GameLog for Call of Duty 4: Modern Warfare (PS3)

    Tuesday 15 January, 2008

    Gameplay: During the 2nd 45 mins of playing the game I played more Team Deathmatch online. It was still a very gripping experience. I have learned a lot about the different types of guns and how to use them. I also learned my way around the different maps that you play in.
    I've learned that it really matters how you use the different guns depending on the maps. On some maps a close range gun works better, and on others a long range sniper is more efficient. I also learned that explosive gernades are really useful and powerful in the game.
    I also learned that the game rewards you when you kill multiple enemies. For example, if you get 5 kills in a row you can call an air strike which calls jets to drop bombs in a specified area. I thought this was really cool and was able to take out a lot of people with this.

    Design:
    I thought the leveling system in this game was really inovative. I have never seen a leveling system this good for a first person shooter. The graphics and sound are also amazing. The amount of detail on the gun models is increadible and the maps are very well designed. Each maps has its own style and are set up to ensure some amazing gameplay moments.
    One thing I liked about the design was the wide amount of guns available and the advantages of having certain guns and certain moments. Another design aspect i like was the ability have "perks". Perks allow people to have a special ability our be stronger in a certain area. For example, the jagurnaut perk allows users to have more life than others.
    One of the bad design aspects is the level of difficulty. For a person inexperienced with FPS it would be hard to compete with others who are well experienced online. The learning curve for some may be longer than others. It is way to easy to die in this game. Overall however, this game is amazingly designed.

    Comments
    1

    This is acceptable, but could be longer. Try to get at least two paragraphs out of first gameplay and design. This could benefit from some more length and depth. Going into more depth about the leveling system and why it makes the game good and how it changes normal FPS gameplay (if at all) would be a good thing to think on and talk about later. Overall, it's all right, but really could be longer.

    Amy Leek (grader)

    Saturday 19 January, 2008 by MarsDragon
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