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    Maxwell Weinberg's GameLog for Shadow of the Colossus (PS2)

    Friday 25 January, 2008

    GAMELOG 2

    Classics: Shadow of the Colossus

    ENTRY 2

    SUMMARY:
    I left the temple after direct instruction to a new location (which is also pointed-to by the sword's light-rays), to find the next colossus. I mounted the horse and continued south-west of the temple, finding a cliff-side path that led me down to a lake area near a canyon. Soon, the second colossus appeared, with a much different physical structure than the first. This ancient beast was on all-fours, while the first walked on two legs. Using the bow, I shot under its feet as it tried to stomp on me, which brought it kneeling, allowing me to climb up its furry leg to read the back. Once on the back, I found the weak spot and struck it with my sword. It took a few tries, because it kept trying to shake and brush me off of it as I climbed. Upon bringing it down, I was, once again, sent back to the temple after dark spirits knocked me unconscious.

    DESIGN:
    The design of this game is absolutely stunning. Beautiful. I've never played a game that uses its graphical limitations to their fullest and presents them on such an epic scale as this. Even with the limited capabilities of the Playstation 2, in comparison to the new "Next Gen" consols, this game eliminates the need for power by having such a beautiful design and addictive gameplay. The low resolution is overridden by use of fog effects, and the fact that objects in the distance are loaded up respectively, and are rendered simply from far away to give the illusion of distance.

    All the creatures (boss battles) are different from the last, and this game uniquely has no small enemies that most games have. This game has exclusively giant enemies, and presents them each in unique locations with distinct challenges and battle-structure for each, so you never get the sense that the game is repetative.

    Comments
    1

    This mostly has what we want but,you may be a bit confused on entry two it is not supposed to be summery and design but more gameplay and design. In addition, i feel that you could do more analisis. for example go into why things are fun, or what was not fun. what could be improved and other such things you focus on what happened and give a play by play of what happened. It apears as if you killed two colosai in 2 hours, did anything in that frustrate you did anything realy make the game great other than it's stunning graphics.

    Alon chanukov(grader)

    Monday 28 January, 2008 by chanukov
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