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    Adam's GameLog for Super Smash Brothers (N64)

    Friday 25 January, 2008

    Session 1
    SUMMARY
    In Super Smash Bros for N64 you choose your character and engage in battles with other cartoon/game characters. Multiplayer and single player are very similar. The objective of the game is to beat up or smash your opponent until he loses a life. If you make him lose all his lives you win.

    GAMEPLAY
    This game is a lot of fun. It is easy to control so you don’t have to spend a ton of time learning how to move around. I find myself in the same game mode as if I were playing a 2D fighter game, but the cartoon aspect makes it a lot less serious and more fun. All the characters in the game are from previous games or cartoons and are very fun to play, some are even cute so you feel bad when you smash them. The plot of the game is not the best but still entertaining. The single player is just a little campaign mode you can do to unlock characters. This seems like a game that would best be played with two or more friends. But regardless of the story line the game is very fun to play.

    Session 2
    GAMEPLAY
    For my second session of play I played multiplayer with two of my friends and a hall-mate. This was a blast. Even when you are losing you are having a good time. There is a bunch of trash talking and silliness to be had by everyone. I think this is the strongest point of the game.
    All of the levels have similar design. I feel the reason for this is that without the level design being similar some levels would just be boring or simply unplayable. There are a lot of obstacles and places you can fall off, which makes the game extremely entertaining. Each character has his strong point and each level has at least one spot to optimize each characters main strength. My favorite character is Yoshi (the dinosaur) from Mario Brothers.
    Yoshi is my favorite because he can swallow your friends and poop them out as an egg.

    DESIGN
    There are many games that are similar to Super Smash Bros. As I said before it has a lot of similar elements to that of a 2D Fighter. But I think the strongest aspect of this game is the social aspect. It is a great multiplayer game. I think their strongest multiplayer element besides the social aspect is the ability to fall off the level and die. You can fall, throw someone, or be thrown yourself and this can be very fun and funny.
    As far as level design the game is limited. As I mentioned before the levels all have a similar design. In order to make this game work and have the characters be balanced each level must have: places where you can fall or be thrown off, a higher portion of the level you can access by jumping, and some sort of obstacle to get around.
    The challenges and conflict of this game are just trying to stay alive. In multiplayer it is smashing your friends without getting smashed. The single player has the same objective for the most part except that your smashing the computer and not your buds.
    The game itself does not keep the player interested. Single player is rather boring and uninteresting. It is the social aspect of the multiplayer gameplay that keeps players interested.
    Overall I feel this is a good game. The strongest points of this game can be found in the multiplayer mode. This game was obviously designed to be a fun multiplayer party type game and I feel that it hit its mark.

    Comments
    1

    Perhaps going a bit more in depth in your game play experience would help me better see what you felt about the game. But overall good job on the analysis for this game log.

    -Theodore Reid (Grader)

    Sunday 27 January, 2008 by DragoTJ
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