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    dfung's GameLog for Shadow of the Colossus (PS2)

    Friday 25 January, 2008

    Gamelog #2

    GAMEPLAY:
    Currently I am battling the eighth colossus and developing a serious addiction to this game. What I like most about this game is the fact that there are no levels to beat, no power ups, and no enemies i have to face in order to get to the boss. You just get to go straight to the boss, which i think is more enjoyable. I have noticed that each colossi is getting more difficult to overcome , which makes it more of a challenge. Each colossi is different visually and behaviorally. Some colossi fly, some are tiger/panther like, some resemble snakes and spiders. After playing for a while, you can see a pattern the colossi makes which makes it more helpful to defeat. Using the L1 button also helps because the camera automatically locks onto the colossi so you always know where it is during battle.

    Also what's cool about this game is the beginning and end of each colossus. When you arrive at the destination of each colossi, the colossi reveals itself in a unique way. Some come splashing out of sand or water, or some just walk out of dark caves. After defeating the colossi, you do not ride away to the next colossus. Rather, the shadow of the colossi pierce your body and you end up back in the temple where your dead lover is being held. When you wake up, there are the shadows of the colossi standing over you and when the statue of the colossi shatter, the shadow disappears.

    DESIGN:
    The design of this game i must admit is pretty flawless. You can see look as far as the eye can see, as if you were really in the land. The most beautiful thing about this game is definitely the environment. The land consists of grassy plains, towering mountains, ancient temple ruins, majestic lakes, sandy deserts, and dark caves. Also, one thing that i find really cool is that when you ride Agro, your trusty steed, to different locations, sometimes a hawk follows you on your journey. The lighting effect add a dramatic effect to the game. Sometimes the game is really sunny but when you enter a forest, or a canyon, the game suddenly gets darker and when using your sword to navigate, the entire screen turns to a shade of blue.

    The motion and movement of the character and the horse are very realistic. When the young man calls his Agro, it responds and neighs. Also when riding through the land, the way it changes directions and gallops is exactly like a real horse. Even the hair on the horse moves. When the main character moves throughout the environment, its jump movements, running, and rolling are also very realistic. The sound effects add to the realness of the game. While playing, i noticed the sound of the arrows while firing at the colossus, the galloping and trotting of Agro on different surfaces, and the stabbing of the sword when killing the colossi. The space in the game world is very spacious, similar to Grand Theft Auto San Andreas.

    Comments
    1

    Excellent entry this is perfectly along the lines of what we are looking for, keep up the good work.

    Wednesday 30 January, 2008 by TA-Nate
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