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    sithjedi's GameLog for Chrono Trigger (SNES)

    Friday 25 January, 2008

    Gameplay 2

    There is a free range of what can be done in the game along with some limiting factors. For instance, you are free to pretty much do what you want and go where you want to go. The limiting factors are that even if you run off to do your own thing, you will eventually have to come back and finish the task at hand.

    There are a ton of mini-games and side quests that you can take up. In some cases, the things you do will come back and either help you out or bite you in the butt. For example, I ate a man’s lunch box right off the table and later he came back and told the story of how I ate his lunch, making me seem like a bad person in front of the jury.

    Though there are objectives to complete, it is often difficult to find your destination. The lack of hints makes it hard to proceed normally in the story. You are often wandering about the world map or searching around random houses clueless of where to go next.

    I found the whole concept behind changing the future by altering events in the present and past rather interesting. In order to save the future from an untimely end, Crono and his friends work hard in trying to change the course of events by altering what has already happened or yet to happen.

    Design

    The story starts out rather slowly, but tosses you out into the world right off the bat. There are no tutorials as to how the battle and tech systems, which leaves players hanging there having to solve everything themselves. That however, is not a problem as the learning curve is rather low. Players will only need to engage in a single battle to understand the combat system.

    The music presented in the game works well in complimenting the game. It is catchy and fits in well with the mood of the game. There are multiple tracks, which all have their own appeal to them. The music really sticks to you. I often find my friend and I humming to the music as we proceed through the game.

    To add to the replay value, there are multiple endings, which players can unlock by playing through the game a second time and fighting the final boss at different intervals.

    After playing this game I can see how it is a classic. Although the game is old I find myself enticed in playing it.

    Comments
    1

    This is almost what we are looking for. you have many well written descriptions. But you have almost no analisis of things. you describe all these aspects of the game. but are they good or bad and why? WHY is the key word for analisis. You need to try to look at a game describe it and explain for example "You are often wandering about the world map or searching around random houses clueless of where to go next." is this a bad thing or does it add to the game? and why? and do similar analisis of some kind to most of your game log to make it much better.

    Alon Chanukov(grader)

    Tuesday 29 January, 2008 by chanukov
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