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    Ankur's GameLog for Shadow of the Colossus (PS2)

    Friday 25 January, 2008

    GameLog # 2 Shadow of Colossus (Classics Game)


    Gameplay

    The second time around, nothing really changed much except for the colossi and I got more comfortable with the control scheme. When I first played this, the camera angles were kind of throwing me off because you control them in free motion. This I found to be a little irritating because it's hard to control the camera angle when your fighting one of the colossi. You have to get used to controlling the camera and the player at the same time. I still haven't encountered any new characters and the story is still a mystery.


    When I am fighting the colossi, I kind of feel sad for killing them because when you inflict damage upon them, they start to moan in a very sad tone. Personally, I don't really even know why I am killing them. They haven't hurt me in any way and their just chillin out. I love how the colossi are now getting more complex and differently structured. Now it's just more than grabbing on to hair and climbing your way to victory. You have to jump form place to place on the colossi and your movements have to be precise because if they are not, you'll fall a couple of hundred feet and die.


    I also love the fact that you just keep fighting boss after boos and don't have to deal with little enemies. Some may argue about the lack of story, and to a certain extent it is true, but the visuals and epic boss battles make up for it.



    Game Design


    Game development is the key feature in the game. Even though the PS2 isn't the most powerful machine in terms of graphics and visuals, this game is created flawlessly. There is a lot of detail given to the environment which mostly consists of grassy outdoors, rivers, and ruins. Tough you can shoot down fruits from trees and kill lizards, or jump objects, interaction between the environment and the player is very minimal. I do love the fact that a lot of the times you have to use the environment to your advantage to overcome the colossi. Lighting effects in the game are beautiful and give a very realistic feel to the outdoors. There isn't, however, any incentive to roam around in the environments because your not going to encounter any rewards or new weapons except for the lizards and fruits that increase your health bar.


    The music in the game is another great element. When you are riding outdoors, it's mostly orchestra that is calm and adventurous. However, when you start a battle, the tempo picks up and changes depending on the stage of the battle. The developers also did a great job in avoiding the implementation of strange creatures and animals. If they would of done that, it would become more of a fantasy world and lose the realistic aspect of the game. The HUD in the game is really simple and comfortable. Since you only have two weapons, you don't need to scramble around with buttons.


    Player movement in this game is kind of stiff and slow. Since this was a very graphically intensive game, the developers had to decrease the framerate to a substantial amount. However, the visuals are worth it. Agro's development and movement is worth complementing. I have never really seen a more realistic horse in a video game. In most other video games, riding a horse is pretty much the same thing as riding a car in terms of changing directions and speeding up. In this game, however, Agro's acts like a real horse. The controls are a little more stiff when Agro is running a you have to change directions. The way his head and muscles move while walking or running is very realistic.

    Comments
    1

    Great job. You can describe things about the camera in the game --Chuck (Grader)

    Saturday 26 January, 2008 by Joekickass
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