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    aparra's GameLog for Goldeneye 007 (N64)

    Saturday 26 January, 2008

    GAMEPLAY
    For my second round of Goldeneye, I decided to give the single player a quick run through. I started from scratch, and on the easiest difficulty level. Some gameworld elements in this game became obvious. First is the inability to jump.

    Although the gameworld can be quite expansive, by not allowing the player to jump, they created a linear pathworld for the game. For the most part, I never really cared about killing every single enemy, and on this run through, I pretty much just ran through almost every bad guy and just kept running towards the final goal.

    DESIGN
    Goldeneye was praised upon release as being an innovative and unique game. To this day, it stands the test of time as a solid first person shooter, and many people look at it as the beginning of console shooters. There are numerous design elements that make this game unique.

    First and foremost, level design is extremely creative. Each level has a distinct setting, and in multiplayer, they are full of tight corridors and wide open arenas.

    Movement is also very flexible. While playing, I felt as though the Nintendo 64 controller was designed for this game, which makes is a difficuly feat to pull off. They give the player a wide variety of movement, from strafing to looking up and down.

    The game offers 3 levels of difficulty. With each increasing difficulty, the number of enemies increases, their accuracy increases, and the amount of shots it takes to kill an enemy increases.

    One of my favorite design elements of Goldeneye is the stealth element. In single player, many levels are easier to complete if you use a gun with a silencer while preventing enemies from sounding off the alarm. This innovative design in gameplay creates a tense environment, and a very rewarding game.

    Overall, Goldeneye will forever remain a classic to me. As the father of first person console games, I was very happy to relive my childhood and dust off my Nintendo 64 to relive a classic.

    Comments
    1

    [Nicolas Kent - Grader]

    Good work. In your gameplay section perhaps discuss a little more about the detail of your gameplay experience. It's a little vague. Good design section

    Wednesday 30 January, 2008 by Jade
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