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    Kinole's GameLog for Mario Party (N64)

    Saturday 26 January, 2008

    GAMEPLAY

    The more I played, the more I became acquainted with better characters. This led me to rank my abilities with each separate character. I also figured that the throws and smash moves were the most critical moves when moving in for the kill.

    The fact that I was able to battle my friends for so long and on the same levels over and over again shows that this game has an incredible replay value. Although the levels and characters are limited, the fights and character/level combinations are always different. As everyone got more practice, everyone gets better and better, therefore increasing the challenges and instilling a highly competitive mindset.

    DESIGN

    This is a good game because of its inclusiveness of everyone.
    If it were limited to being a one-player game, I could see people getting tired of constantly battling the computer over and over again. Despite the fact that the computer characters change, the level of predictability in the moves of the computer does not. The challenges in the game lay with the human challengers.

    The level designs are simple, yet they can also pose to provide the player with challenges in their differring sizes and number of platforms. In addition, the Battlestar Galactica level provides an even greater challenge with its differing levels of lava. This level often frustrated the players, but created an good amount of laughter.

    Comments
    1

    Good entry, interesting how everyone seems to recognize the sound of the game and how it draws other players together.
    -Chelsea Collins(grader)

    Sunday 27 January, 2008 by Dziva
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