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    awoodrin's GameLog for Goldeneye 007 (N64)

    Saturday 26 January, 2008

    Summary: GoldenEye 007 is a first-person shooter video game that came out in 1997. It is based on the 1995 James Bond film GoldenEye and follows the main character, the British spy James Bond through the plot of the movie. You control james Bond with the N64 joystick controlers to spy, gain access, destroy, disarm and of course kill the enemy's technology and villains. James Bond preogresses through the various levels at either the Agent, Secret Agent, or 00 Agent: these signify the settings of easy, medium and hard. As you progress through the game you get a larger assortment of weapons and new objectives arise. New characters are introduced, including a girl named Natalya who you must protect. The object of the game is to complete the objectives from your objective list in each level and eventually have a show-down with the main villain, Alec and kill him.
    Gameplay: My emotional state while playing the game was legitimately enthralled and energetic. The mission to kill all the enemies in a first-person shooter usually has an engaging effect on the subject. This is because the objective is to kill or be killed and it leads to no boring momments in the game when the character is "safe." The characters in the game are introduced at appropriate times and all have clear established roles in the game. They programmed certain characters such as "Boris" the villain control operator to be nervous and awkward around James Bond which is an effective way of giving the character human characteristics. The story is well layed out, even for those who have not seen the movie. The narrative progresses nicely and the semi-realistic characters (because they've been portrayed on the big-screen) are introduced at critical points in the story to give them significance beyond "expendible". The game was fun and interesting to play because of the excellent weapon selection and the difficulty of the levels.
    Design: The design elements such as landscaping are very innovative in the game. The levels range from the ice fiels of Siberia to the inside of a rocket silo and a frigate ship in the middle of the ocean. The levels are varied to be compact and dense with villains, to spread out with a greater enphasis on spying and exploring than killing. This lends a greater longevity to the game because of its varrying features. The game provides different objectives in the game that run the gamet from kill "Orumov" to disarm a bomb and recover pamphlets from enemy prisons in Russia. This makes the game very challenging and interesting because they give the player more to focus on accomnplishing. The game creates conflict because the enemies fire upon you and if you don't return or innitiate the violence then you will certaintly be killed. There is a large affinity for this game because of the competitive gameworld and ambiance that the fighting mode and multi-player features establish. It is the basis for modern games like Halo that feed on this same culture of competition amongst friends. The game shows emergent complexity and is one of the all-time greats. The reward structure is greater weapons and more significant objectives in the game's narrative progression. It engages the player well. A must play still.

    Comments
    1

    This is not what is requiered for the asingment your previus coment was

    "
    This is a good start, but I don't see your entry for the second part of the gamelog anywhere. I like your discussion of the gameplay experience.

    In the future, please separate this out into paragraphs with one empty line between each paragraph. It makes it much easier on the eyes!

    -Gillian Smith (TA)"

    i agree with Gillian, in addition this entry is far too short( not 2-5 paragraphs for each entry) this does not look like you did two sessions.

    please read the instructions for the asingment at
    http://www.soe.ucsc.edu/classes/cmps080k/Winter08/gamelog.html

    your gamelog is not bad for what you wrote but you are losing a lot of points for brevaty, a lack of second game session and general disregard to comments.

    Tuesday 29 January, 2008 by chanukov
    2

    soory forgot to add my name
    Alon chanukov (grader)

    Tuesday 29 January, 2008 by chanukov
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