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    mattduckman's GameLog for Super Smash Brothers (N64)

    Saturday 26 January, 2008

    GAMEPLAY

    The second game session was much like the first. Very exciting game play, great social aspects, and great action.

    For this session, I focused on using characters that I'm not too familiar with. I found that this didn't make the game play any more difficult really. The thing with characters is that using certain moves makes the game play more fun, and there's really no difficulty in learning new characters.

    DESIGN

    The game is very well designed for varied yet non stop fun. Yet there are a few complaints I have with the design. The camera in the game zooms in and out to make all of the players visible. The problem is that when playing on a small screen, when the players spread out, it makes things really hard to see.

    As I said before, the characters are very easy to use, and I think this is one of the greatest design pluses. Anyone can play this game and find it fun. The downside is that eventually this game can get tiring to play, but I think that would take many hours to happen. I like how the worlds are against you as well, because it adds an extra challenge to the game that's not seen in all fighting games.

    Comments
    1

    Great, but you should elaborate on how it is. For example the objective is to knock the opponent off the ledge and it is different because you do not have a health bar like traditional games. --Chuck (grader)

    Saturday 26 January, 2008 by Joekickass
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