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    Clara's GameLog for The Legend of Zelda: Link's Awakening DX (GBC)

    Monday 14 March, 2005

    So I finished the fourth dungeon already, feeling still confused as for the irregular difficulty levels. I finished off the boss in this level (a huge ugly fish) in 10 seconds, whereas the boss in level 2 took me two days to pass. Maybe I just came up with the strategy very fast, or maybe it was sheer luck, but so far the difficulty of the dungeons has been rather irregular.

    To make up for that, after getting out the dungeoun, I came accross this ghost that whiningly asked me to take him home, and then to the cementery. He would not leave alone, but I felt some sympathy for him. It was a fine way of directing the quest (you basically cannot do anything else until you put the ghost to rest), and a nice dramatic moment.

    Having played two other later Zelda games, I start to appreciate the fine-tuning of the GBA version of Zelda--A Link to the Past and The Minish Cap, compared to this game. On the other hand, it is very interesting to see the roots of most of the mechanics found in these later games. But more on that anon.

    Comments
    1

    Wow. :-)

    Yes, there are definitely some dungeons that are harder than others and they aren't exactly in the "right" order. I find it very interesting to look at the Zelda series as a whole. In that sense, your comments about later ones being more refined ring true. (I've only played "Link's Awakening" and "Oracle of Seasons"). However, isn't "A Link to the Past" a remake of one of the first games? (sort of like Link's Awakening DX is a refurbished version of the GB original)

    Anyways, one of the reasons I really loved this particular Zelda is because of the way it ends. I found it simply beautiful...please write up what you think (when you get there...)

    Welcome to GameLog!

    Monday 14 March, 2005 by jp
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